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app.js
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var linereader = require('line-reader'),
Waterline = require('waterline'),
clc = require('cli-color'),
config = require('./config.js').config,
orm = new Waterline();
var silent = false;
if(process.argv.length > 2){ //First two arguments will ALWAYS be node and app
for(var i = 2, ii = process.argv.length; i < ii; i++){
var argument = process.argv[i];
if(argument === "-s" || argument === "--silent"){
silent = true;
}else if(argument === "-?" || argument === "--help"){
console.log("The following are valid command line arguments:");
console.log(" -s or --silent\t- Turns on silent mode, no console logs will occur.");
console.log(" -? or --help\t\t- Displays this message");
process.exit(0);
}else{
console.log("Unknown argument " + argument + ", use -? or --help to see a list of valid arguments.");
process.exit(0);
}
}
}
String.prototype.getProperty = function(prop){
var regex = new RegExp(prop+'="([^"]*)"');
var data = this.valueOf().match(regex);
if(!data) return null;
return data[1];
};
var character = function(){
return {
name: "",
sex: "",
vocation: "",
level: "",
world: "",
residence: "",
lastlogin: "",
accountstate: "",
charcreated: "",
comment: "",
signature: "",
creationDate: "",
deaths: [],
achievements: [],
formerNames: []
};
};
var achievement = function(line){
var name = line.getProperty("name");
var grade = line.getProperty("grade");
var secret = line.getProperty("secret");
return {
name: name,
grade: grade,
secret: secret != null
};
};
var deathObject = function(line){
var date = line.getProperty("date");
var level = line.getProperty("level");
var murderercount = line.getProperty("murderercount");
return {
date: date,
level: level,
murderercount: murderercount,
murderers: []
};
};
var murdererObject = function(line){
var monster = line.getProperty("monster");
var character = line.getProperty("character");
var participation = line.getProperty("participation");
return {
monster: monster,
character: character,
participation: participation,
pvp: character != null,
unknown: monster == null && character == null
};
};
var formerNameObject = function(line){
var name = line.getProperty("name");
return {
name: name
};
}
var FormerName = Waterline.Collection.extend({
identity: 'formername',
connection: 'mySqlAdapter',
tableName: 'formernames',
attributes: {
name: "string",
player: "string",
id: {type: 'integer', autoIncrement: true, primaryKey: true}
}
});
var Achievement = Waterline.Collection.extend({
identity: 'achievement',
connection: 'mySqlAdapter',
tableName: 'achievements',
attributes: {
name: "string",
grade: "string",
secret: "boolean",
player: "string",
id: {type: 'integer', autoIncrement: true, primaryKey: true}
}
});
var Murderer = Waterline.Collection.extend({
identity: 'murderer',
connection: 'mySqlAdapter',
tableName: 'murderers',
attributes: {
monster: "string",
character: "string",
participation: "string",
pvp: "boolean",
unknown: "boolean",
id: {type: 'integer', autoIncrement: true, primaryKey: true},
murderId: {type: "string"}
}
});
var Death = Waterline.Collection.extend({
identity: 'death',
connection: 'mySqlAdapter',
tableName: 'deaths',
attributes: {
date: "date",
level: "integer",
murderercount: "integer",
id: {type: 'integer', autoIncrement: true, primaryKey: true},
player: {type: "string"},
murderId: {type: "string"}
}
});
var Player = Waterline.Collection.extend({
identity: 'player',
connection: 'mySqlAdapter',
tableName: 'players',
attributes: {
name: "string",
sex: "string",
vocation: "string",
level: "integer",
world: "string",
residence: "string",
lastlogin: "date",
accountstate: "string",
charcreated: "date",
comment: {type: "string", size: 9999},
signature: {type: "string", size: 9999},
creationDate: "date",
id: {type: 'integer', autoIncrement: true, primaryKey: true}
}
});
orm.loadCollection(FormerName);
orm.loadCollection(Achievement);
orm.loadCollection(Player);
orm.loadCollection(Death);
orm.loadCollection(Murderer);
//Variables for data logging
var lines = 0;
var characters = 0;
//Current character, will store information about the character currently being processed
var currentCharacter = null;
//Character properties, these get looped over and regex'd with, then the character object gets set with them in array notation
var characterProperties = ["name", "sex", "vocation", "level", "world", "residence", "lastlogin", "accountstate", "charcreated"];
//Bools to see if we're in things
var inCharacter = false;
//Comment
var inComment = false;
var commentArray = [];
//Signature
var inSignature = false;
var signatureArray = [];
//Deaths
var inDeath = false;
var currentDeath = null;
//Insert SQL data
var insertCharacterSql = [];
var insertCharacterValues = [];
var insertDeathSql = [];
var insertDeathValues = [];
var insertMurdererSql = [];
var insertMurdererValues = [];
var insertAchievementSql = [];
var insertAchievementValues = [];
var insertFormerNameSql = [];
var insertFormerNameValues = [];
var charactersDone = 0;
var done = false;
var app = {};
// Start Waterline passing adapters in
orm.initialize(config, function (err, models) {
if (err) throw err;
app.models = models.collections;
app.connections = models.connections;
runProgram();
});
var addIndexes = function(){
console.log("Adding indexes");
app.models.player.query("ALTER TABLE deaths ADD INDEX (murderId)", function(err){
if(err){
console.log(err);
process.exit(1);
}
app.models.player.query("ALTER TABLE murderers ADD INDEX (murderId)", function(err){
if(err){
console.log(err);
process.exit(1);
}
app.models.player.query("ALTER TABLE formernames ADD INDEX (player)", function(err){
if(err){
console.log(err);
process.exit(1);
}
app.models.player.query("ALTER TABLE achievements ADD INDEX (player)", function(err){
if(err){
console.log(err);
process.exit(1);
}
console.log("Added indexes");
orm.teardown();
});
});
});
});
};
var createFormerNames = function(currentPlayer){
for(var i = 0, k = currentPlayer.formerNames.length; i < k; i++){
var previousName = currentPlayer.formerNames[i];
previousName.player = currentPlayer.name;
var insertString = "";
if(insertFormerNameSql.length === 0){
insertString = "INSERT INTO `tibiaapi`.`formernames` (`name`, `player`, `id`, `createdAt`, `updatedAt`) VALUES (?, ?, NULL, NOW(), NOW())";
}else{
insertString = ", (?, ?, NULL, NOW(), NOW())";
}
insertFormerNameSql.push(insertString);
insertFormerNameValues.push(previousName.name);
insertFormerNameValues.push(previousName.player);
if(insertFormerNameSql.length >= config.recordsAtATime){
executeQuery(insertFormerNameSql.slice(0), insertFormerNameValues.slice(0));
insertFormerNameSql = [];
insertFormerNameValues = [];
};
}
};
var createAchievements = function(currentPlayer){
for(var i = 0, k = currentPlayer.achievements.length; i < k; i++){
var achievement = currentPlayer.achievements[i];
achievement.player = currentPlayer.name;
var insertString = "";
if(insertAchievementSql.length === 0){
insertString = "INSERT INTO `tibiaapi`.`achievements` (`name`, `grade`, `secret`, `player`, `id`, `createdAt`, `updatedAt`) VALUES (?, ?, ?, ?, NULL, NOW(), NOW())";
}else{
insertString = ", (?, ?, ?, ?, NULL, NOW(), NOW())";
}
insertAchievementSql.push(insertString);
insertAchievementValues.push(achievement.name);
insertAchievementValues.push(achievement.grade);
insertAchievementValues.push(achievement.secret);
insertAchievementValues.push(achievement.player);
if(insertAchievementSql.length >= config.recordsAtATime){
executeQuery(insertAchievementSql.slice(0), insertAchievementValues.slice(0));
insertAchievementSql = [];
insertAchievementValues = [];
};
}
};
var createMurderers = function(currentDeath){
for(var i = 0, k = currentDeath.murderers.length; i < k; i++){
var murderer = currentDeath.murderers[i];
murderer.murderId = currentDeath.murderId;
var insertString = "";
if(insertMurdererSql.length === 0){
insertString = "INSERT INTO `tibiaapi`.`murderers` (`monster`, `character`, `participation`, `pvp`, `unknown`, `id`, `murderId`, `createdAt`, `updatedAt`) VALUES (?, ?, ?, ?, ?, NULL, ?, NOW(), NOW())";
}else{
insertString = ", (?, ?, ?, ?, ?, NULL, ?, NOW(), NOW())";
}
insertMurdererSql.push(insertString);
insertMurdererValues.push(murderer.monster);
insertMurdererValues.push(murderer.character);
insertMurdererValues.push(murderer.participation);
insertMurdererValues.push(murderer.pvp);
insertMurdererValues.push(murderer.unknown);
insertMurdererValues.push(murderer.murderId);
if(insertMurdererSql.length >= config.recordsAtATime){
executeQuery(insertMurdererSql.slice(0), insertMurdererValues.slice(0));
insertMurdererSql = [];
insertMurdererValues = [];
};
}
};
var createDeaths = function(currentCharacter){
for(var i = 0, k = currentCharacter.deaths.length; i < k; i++){
var death = currentCharacter.deaths[i];
death.player = currentCharacter.name;
death.murderId = (""+death.level) + death.player + ("" + Math.floor(Math.random() * 99999999))
var insertString = "";
if(insertDeathSql.length === 0){
insertString = "INSERT INTO `tibiaapi`.`deaths` (`date`, `level`, `murderId`, `murderercount`, `id`, `player`, `createdAt`, `updatedAt`) VALUES (NOW(), ?, ?, ?, NULL, ?, NOW(), NOW())";
}else{
insertString = ", (NOW(), ?, ?, ?, NULL, ?, NOW(), NOW())";
}
insertDeathSql.push(insertString);
insertDeathValues.push(death.level);
insertDeathValues.push(death.murderId);
insertDeathValues.push(death.murderercount);
insertDeathValues.push(death.player);
createMurderers(death);
if(insertDeathSql.length >= config.recordsAtATime){
executeQuery(insertDeathSql.slice(0), insertDeathValues.slice(0));
insertDeathSql = [];
insertDeathValues = [];
};
}
};
var createPlayer = function(currentCharacter){
//INSERT INTO `tibiaapi`.`players` (`name`, `sex`, `vocation`, `level`, `world`, `residence`, `lastlogin`, `accountstate`, `charcreated`, `comment`, `signature`, `creationDate`, `id`, `createdAt`, `updatedAt`) VALUES ('Shane', 'male', 'None', '1', 'Secura', 'Venore', '2014-03-15', 'free', '2014-03-15', 'comment', 'signature', '2014-03-14', '9000', '2014-03-22 08:56:36', '2014-03-22 08:56:36');
var insertString = "";
if(insertCharacterSql.length === 0){
insertString = "INSERT INTO `tibiaapi`.`players` (`name`, `sex`, `vocation`, `level`, `world`, `residence`, `lastlogin`, `accountstate`, `charcreated`, `comment`, `signature`, `creationDate`, `id`, `createdAt`, `updatedAt`) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, NULL, NOW(), NOW())";
}else{
insertString = ", (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, NULL, NOW(), NOW())";
}
insertCharacterSql.push(insertString);
insertCharacterValues.push(currentCharacter.name);
insertCharacterValues.push(currentCharacter.sex);
insertCharacterValues.push(currentCharacter.vocation);
insertCharacterValues.push(currentCharacter.level);
insertCharacterValues.push(currentCharacter.world);
insertCharacterValues.push(currentCharacter.residence);
insertCharacterValues.push(currentCharacter.lastlogin);
insertCharacterValues.push(currentCharacter.accountstate);
insertCharacterValues.push(currentCharacter.charcreated);
insertCharacterValues.push(currentCharacter.comment);
insertCharacterValues.push(currentCharacter.signature);
insertCharacterValues.push(currentCharacter.creationDate);
createDeaths(currentCharacter);
createFormerNames(currentCharacter);
createAchievements(currentCharacter);
if(insertCharacterSql.length >= config.recordsAtATime){
executeQuery(insertCharacterSql.slice(0), insertCharacterValues.slice(0), false, true);
insertCharacterSql = [];
insertCharacterValues = [];
};
};
var start = process.hrtime();
var elapsed_time = function(note){
if(silent) return;
var precision = 3; // 3 decimal places
var elapsed = process.hrtime(start)[1] / 1000000; // divide by a million to get nano to milli
console.log("\n"+process.hrtime(start)[0] + " s, " + elapsed.toFixed(precision) + " ms - " + note); // print message + time
};
var executeQuery = function(currentinsertCharacterSql, currentInsertValues, last, isCharacter, loudly){
app.models.player.query(currentinsertCharacterSql.join(""), currentInsertValues, function(err, result){
if(err) console.log("Error occured:", err);
if(loudly){
elapsed_time("Built and executed query - " + currentinsertCharacterSql.length + " rows");
}
if(isCharacter && !silent){
charactersDone += currentinsertCharacterSql.length;
var percentDone = Math.floor((charactersDone/characters)*10000)/100;
var numGreen = Math.floor(percentDone/2);
var black = "";
var green = "";
for(var i = 0; i < numGreen; i++){
green += "=";
}
for(var i = 0, ii = 50-numGreen; i < ii; i++){
black += "=";
}
var processedString = "["+clc.green(green)+clc.black(black)+"] " + percentDone.toFixed(2) + "%" + (done ? " (done processing)" : " (processing)");
process.stdout.write(processedString + "\033[0G");
}
if(last){
elapsed_time("Whole file read and processed into database.");
addIndexes();
}
});
};
function runProgram(){
if(!silent){
console.log("Reading file.");
}
linereader.eachLine('characters.xml', function(line, last){
if(!inCharacter){
//Not in a character, check to see if current line is a character
if(line.indexOf("<character ") !== -1){
characters++;
inCharacter = true;
currentCharacter = new character();
for(var i = 0, propLength = characterProperties.length; i < propLength; i++){
var prop = characterProperties[i];
currentCharacter[prop] = line.getProperty(prop);
}
}
}else if(inComment){
commentArray.push("\n" + line);
if(line.indexOf("</comment>") !== -1){
inComment = false;
currentCharacter.comment = commentArray.join("").replace("</comment>", "").trim();
commentArray = [];
}
}else if(inSignature){
signatureArray.push(line + "\n");
if(line.indexOf("</signature>") !== -1){
currentCharacter.signature = signatureArray.join("").replace("</signature>", "").trim();
inSignature = false;
signatureArray = [];
}
}else if(inDeath){
if(line.indexOf("<murderer ") !== -1){
currentDeath.murderers.push(new murdererObject(line));
}
if(line.indexOf("</death>") !== -1){
inDeath = false;
currentCharacter.deaths.push(currentDeath);
}
}else{
if(line.indexOf("<comment>") !== -1){
commentArray.push((line + "\n").replace("<comment>", ""));
inComment = true;
if(line.indexOf("</comment") !== -1){
inComment = false;
currentCharacter.comment = commentArray.join("").replace("</comment>", "").trim();
commentArray = [];
}
}
if(line.indexOf("<signature>") !== -1){
signatureArray.push(line.replace("<signature>", ""));
inSignature = true;
if(line.indexOf("</signature>") !== -1){
currentCharacter.signature = signatureArray.join("").replace("</signature>", "").trim();
inSignature = false;
signatureArray = [];
}
}
if(line.indexOf("<death ") !== -1){
inDeath = true;
currentDeath = new deathObject(line);
if(line.indexOf("</death>") !== -1){
inDeath = false;
currentCharacter.deaths.push(currentDeath);
}
}
if(line.indexOf("<achievement ") !== -1){
var newAchievement = new achievement(line);
currentCharacter.achievements.push(newAchievement);
}
if(line.indexOf("<account ") !== -1){
currentCharacter.creationDate = line.getProperty("creationdate");
}
if(line.indexOf("<formername ") !== -1){
var newFormerName = new formerNameObject(line);
currentCharacter.formerNames.push(newFormerName);
}
if(line.indexOf("</character>") !== -1){
inCharacter = false;
//Save previous player to database
createPlayer(currentCharacter);
}
}
lines++;
if(last){
elapsed_time("Read " + lines + " lines, parsed " + characters + " characters");
executeQuery(insertCharacterSql.slice(0), insertCharacterValues.slice(0));
insertCharacterSql = [];
insertCharacterValues = [];
executeQuery(insertDeathSql.slice(0), insertDeathValues.slice(0));
insertDeathSql = [];
insertDeathValues = [];
executeQuery(insertAchievementSql.slice(0), insertAchievementValues.slice(0), false);
insertAchievementSql = [];
insertAchievementValues = [];
executeQuery(insertFormerNameSql.slice(0), insertFormerNameValues.slice(0), false);
insertFormerNameSql = [];
insertFormerNameValues = [];
executeQuery(insertMurdererSql.slice(0), insertMurdererValues.slice(0), true);
insertMurdererSql = [];
insertMurdererValues = [];
done = true;
}
});
}