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rebuilt lib and injected throws this error if i click ignore hit f12 it will just crash any d3d12 game its injected to!
line throwing the error. static void ImGui_ImplWin32_UpdateMousePos() { ImGuiIO& io = ImGui::GetIO(); IM_ASSERT(g_hWnd != 0);
static void ImGui_ImplWin32_UpdateMousePos() { ImGuiIO& io = ImGui::GetIO(); IM_ASSERT(g_hWnd != 0);
attached with vs
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UE4Game.exe.
The text was updated successfully, but these errors were encountered:
Having this exact same issue here. Any known fixes?
Sorry, something went wrong.
globals::mainWindow = (HWND)FindWindow(0, "Renderer: [DirectX12], Input: [Raw input], 64 bits"); you definitely need to change that
globals::mainWindow = (HWND)FindWindow(0, "Renderer: [DirectX12], Input: [Raw input], 64 bits");
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rebuilt lib and injected throws this error if i click ignore hit f12 it will just crash any d3d12 game its injected to!
line throwing the error.
static void ImGui_ImplWin32_UpdateMousePos() { ImGuiIO& io = ImGui::GetIO(); IM_ASSERT(g_hWnd != 0);
attached with vs
A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UE4Game.exe.
The text was updated successfully, but these errors were encountered: