diff --git a/Heroes.Fun.AuraColorizer/ModConfig.json b/Heroes.Fun.AuraColorizer/ModConfig.json index bc6d7c9..f7e1178 100644 --- a/Heroes.Fun.AuraColorizer/ModConfig.json +++ b/Heroes.Fun.AuraColorizer/ModConfig.json @@ -1,9 +1,9 @@ { - "ModId": "sonicheroes.fun.auracolourizer", - "ModName": "Sonic Heroes: Aura Colourizer", + "ModId": "sonicheroes.fun.colourizer", + "ModName": "Sonic Heroes: Colourizer", "ModAuthor": "Sewer56", - "ModVersion": "1.0.0", - "ModDescription": "It makes your characters' jump balls, tornadoes, trails and barrier more like a Corsair Keyboard.", + "ModVersion": "1.0.1", + "ModDescription": "Sonic Heroes but a bit more like a Corsair Keyboard.", "ModDll": "Heroes.Fun.AuraColorizer.dll", "ModIcon": "Preview.png", "ModDependencies": [], diff --git a/Heroes.Fun.AuraColorizer/Program.cs b/Heroes.Fun.AuraColorizer/Program.cs index ea07b35..5719f4b 100644 --- a/Heroes.Fun.AuraColorizer/Program.cs +++ b/Heroes.Fun.AuraColorizer/Program.cs @@ -15,7 +15,7 @@ namespace Heroes.Fun.AuraColorizer { public class Program : IMod { - private const string ThisModId = "sonicheroes.fun.auracolourizer"; + private const string ThisModId = "sonicheroes.fun.colourizer"; private object _lock = new object(); private IModLoader _modLoader; diff --git a/Publish.ps1 b/Publish.ps1 index cd5d21f..f6c1fd4 100644 --- a/Publish.ps1 +++ b/Publish.ps1 @@ -1,7 +1,7 @@ # Project Output Paths $modOutputPath = "Heroes.Fun.AuraColorizer/bin" $solutionName = "Heroes.Fun.AuraColorizer.sln" -$publishName = "Heroes.Fun.AuraColorizer.zip" +$publishName = "sonicheroes.fun.colourizer.zip" $publishDirectory = "Publish" if ([System.IO.Directory]::Exists($publishDirectory)) { diff --git a/README.md b/README.md new file mode 100644 index 0000000..6c48694 --- /dev/null +++ b/README.md @@ -0,0 +1,25 @@ +