From e0df77053a29da40fed34b97733c66351d8b1d6f Mon Sep 17 00:00:00 2001 From: DerPopo Date: Sun, 10 Dec 2017 18:00:53 +0100 Subject: [PATCH] Update Changelog.md for 2.2 beta1 --- Changelog.md | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/Changelog.md b/Changelog.md index c28c61c..a3cb62b 100644 --- a/Changelog.md +++ b/Changelog.md @@ -172,3 +172,36 @@ Additions in 2.1d : - Fixed the suggested file path name for the XP dialog fallback. - Improved performance of batch dump export. - Fix a bug causing ResourceManager names to be applied to File ID 0's assets if the .assets files that contain the targeted assets aren't loaded. + +Additions in 2.2 beta1 : +- Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture. +- Add an option to retrieve MonoBehaviour type information from assemblies to create full dumps. +- Add UABE JSON dump export/import and Unity JsonUtility compatible export. +- Update plugins for 2017.1.* and 2017.2.*.- Add type databases for 2017.1.0f3 and 2017.2.0f3. +- Add a new dialog View->Containers. +- Add a new column "Container" to the asset list to show assets grouped together properly. Base container assets can be searched for. +- Add progress indicators for opening .assets files and batch export/import. +- Improve performance massively for very large .assets files (opening files, selecting assets, removing assets, adding assets, plugin options). +- Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32). +- Add big endian write support (experimental). +- Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files. +- Improve streamed data file lookup.- Add mip map support to the Texture2D plugin. +- Add compressed mesh support (experimental). +- Add bundle compression support (LZMA only, experimental). +- Add multithread DXT1/5 compression support. +- Use type information to add valid assets with zeroed fields instead of empty ones. +- Allow entering a type name instead of a type id for the Add Asset dialog. +- Fix a bug writing .assets files that caused a missing field which in some cases caused further trouble. +- Improve bundle decompression for LZ4 files by creating a streamed decompression interface. +- Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets). +- Rework the plugin interface. +- Fix a bug importing .txt dumps with long lines. +- Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly. +- Change the default asset list window size. +- Change the default name format for exports to allow UABE to find the files for batch import. +- Make the plugin option list double-clickable. +- Support longer engine version strings. +- Hide removed assets from unsaved bundles. +- Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls. +- Fix a couple of small memory leaks. +- Fix a bug allowing UABE to close before saving bundles.