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index.ts
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// An augmented AVL Tree where each node maintains a list of records and their search intervals.
// Record is composed of an interval and its underlying data, sent by a client. This allows the
// interval tree to have the same interval inserted multiple times, as long its data is different.
// Both insertion and deletion require O(log n) time. Searching requires O(k*logn) time, where `k`
// is the number of intervals in the output list.
import isSame = require('shallowequal')
export interface Interval {
readonly low: number
readonly high: number
}
function height<T extends Interval>(node?: Node<T>) {
if (node === undefined) {
return -1
} else {
return node.height
}
}
export class Node<T extends Interval> {
public key: number
public max: number
public records: T[] = []
public parent?: Node<T>
public height = 0
public left?: Node<T>
public right?: Node<T>
constructor(public intervalTree: IntervalTree<T>, record: T) {
this.key = record.low
this.max = record.high
// Save the array of all records with the same key for this node
this.records.push(record)
}
// Gets the highest record.high value for this node
public getNodeHigh() {
let high = this.records[0].high
for (let i = 1; i < this.records.length; i++) {
if (this.records[i].high > high) {
high = this.records[i].high
}
}
return high
}
// Updates height value of the node. Called during insertion, rebalance, removal
public updateHeight() {
this.height = Math.max(height(this.left), height(this.right)) + 1
}
// Updates the max value of all the parents after inserting into already existing node, as well as
// removing the node completely or removing the record of an already existing node. Starts with
// the parent of an affected node and bubbles up to root
public updateMaxOfParents() {
if (this === undefined) {
return
}
const thisHigh = this.getNodeHigh()
if (this.left !== undefined && this.right !== undefined) {
this.max = Math.max(Math.max(this.left.max, this.right.max), thisHigh)
} else if (this.left !== undefined && this.right === undefined) {
this.max = Math.max(this.left.max, thisHigh)
} else if (this.left === undefined && this.right !== undefined) {
this.max = Math.max(this.right.max, thisHigh)
} else {
this.max = thisHigh
}
if (this.parent) {
this.parent.updateMaxOfParents()
}
}
/*
Left-Left case:
z y
/ \ / \
y T4 Right Rotate (z) x z
/ \ - - - - - - - - -> / \ / \
x T3 T1 T2 T3 T4
/ \
T1 T2
Left-Right case:
z z x
/ \ / \ / \
y T4 Left Rotate (y) x T4 Right Rotate(z) y z
/ \ - - - - - - - - -> / \ - - - - - - - -> / \ / \
T1 x y T3 T1 T2 T3 T4
/ \ / \
T2 T3 T1 T2
*/
// Handles Left-Left case and Left-Right case after rebalancing AVL tree
private _updateMaxAfterRightRotate() {
const parent = this.parent as Node<T>
const left = parent.left as Node<T>
// Update max of left sibling (x in first case, y in second)
const thisParentLeftHigh = left.getNodeHigh()
if (left.left === undefined && left.right !== undefined) {
left.max = Math.max(thisParentLeftHigh, left.right.max)
} else if (left.left !== undefined && left.right === undefined) {
left.max = Math.max(thisParentLeftHigh, left.left.max)
} else if (left.left === undefined && left.right === undefined) {
left.max = thisParentLeftHigh
} else {
left.max = Math.max(Math.max((left.left as Node<T>).max,
(left.right as Node<T>).max), thisParentLeftHigh)
}
// Update max of itself (z)
const thisHigh = this.getNodeHigh()
if (this.left === undefined && this.right !== undefined) {
this.max = Math.max(thisHigh, this.right.max)
} else if (this.left !== undefined && this.right === undefined) {
this.max = Math.max(thisHigh, this.left.max)
} else if (this.left === undefined && this.right === undefined) {
this.max = thisHigh
} else {
this.max = Math.max(Math.max((this.left as Node<T>).max, (this.right as Node<T>).max), thisHigh)
}
// Update max of parent (y in first case, x in second)
parent.max = Math.max(Math.max((parent.left as Node<T>).max, (parent.right as Node<T>).max),
parent.getNodeHigh())
}
/*
Right-Right case:
z y
/ \ / \
T1 y Left Rotate(z) z x
/ \ - - - - - - - -> / \ / \
T2 x T1 T2 T3 T4
/ \
T3 T4
Right-Left case:
z z x
/ \ / \ / \
T1 y Right Rotate (y) T1 x Left Rotate(z) z y
/ \ - - - - - - - - -> / \ - - - - - - - -> / \ / \
x T4 T2 y T1 T2 T3 T4
/ \ / \
T2 T3 T3 T4
*/
// Handles Right-Right case and Right-Left case in rebalancing AVL tree
private _updateMaxAfterLeftRotate() {
const parent = this.parent as Node<T>
const right = parent.right as Node<T>
// Update max of right sibling (x in first case, y in second)
const thisParentRightHigh = right.getNodeHigh()
if (right.left === undefined && right.right !== undefined) {
right.max = Math.max(thisParentRightHigh, (right.right as Node<T>).max)
} else if (right.left !== undefined && right.right === undefined) {
right.max = Math.max(thisParentRightHigh, (right.left as Node<T>).max)
} else if (right.left === undefined && right.right === undefined) {
right.max = thisParentRightHigh
} else {
right.max = Math.max(Math.max((right.left as Node<T>).max,
(right.right as Node<T>).max), thisParentRightHigh)
}
// Update max of itself (z)
const thisHigh = this.getNodeHigh()
if (this.left === undefined && this.right !== undefined) {
this.max = Math.max(thisHigh, (this.right as Node<T>).max)
} else if (this.left !== undefined && this.right === undefined) {
this.max = Math.max(thisHigh, (this.left as Node<T>).max)
} else if (this.left === undefined && this.right === undefined) {
this.max = thisHigh
} else {
this.max = Math.max(Math.max((this.left as Node<T>).max, (this.right as Node<T>).max), thisHigh)
}
// Update max of parent (y in first case, x in second)
parent.max = Math.max(Math.max((parent.left as Node<T>).max, right.max),
parent.getNodeHigh())
}
private _leftRotate() {
const rightChild = this.right as Node<T>
rightChild.parent = this.parent
if (rightChild.parent === undefined) {
this.intervalTree.root = rightChild
} else {
if ((rightChild.parent as Node<T>).left === this) {
(rightChild.parent as Node<T>).left = rightChild
} else if ((rightChild.parent as Node<T>).right === this) {
(rightChild.parent as Node<T>).right = rightChild
}
}
this.right = rightChild.left
if (this.right !== undefined) {
this.right.parent = this
}
rightChild.left = this
this.parent = rightChild
this.updateHeight()
rightChild.updateHeight()
}
private _rightRotate() {
const leftChild = this.left as Node<T>
leftChild.parent = this.parent
if (leftChild.parent === undefined) {
this.intervalTree.root = leftChild
} else {
if (leftChild.parent.left === this) {
leftChild.parent.left = leftChild
} else if (leftChild.parent.right === this) {
leftChild.parent.right = leftChild
}
}
this.left = leftChild.right
if (this.left !== undefined) {
this.left.parent = this
}
leftChild.right = this
this.parent = leftChild
this.updateHeight()
leftChild.updateHeight()
}
// Rebalances the tree if the height value between two nodes of the same parent is greater than
// two. There are 4 cases that can happen which are outlined in the graphics above
private _rebalance() {
if (height(this.left) >= 2 + height(this.right)) {
const left = this.left as Node<T>
if (height(left.left) >= height(left.right)) {
// Left-Left case
this._rightRotate()
this._updateMaxAfterRightRotate()
} else {
// Left-Right case
left._leftRotate()
this._rightRotate()
this._updateMaxAfterRightRotate()
}
} else if (height(this.right) >= 2 + height(this.left)) {
const right = this.right as Node<T>
if (height(right.right) >= height(right.left)) {
// Right-Right case
this._leftRotate()
this._updateMaxAfterLeftRotate()
} else {
// Right-Left case
right._rightRotate()
this._leftRotate()
this._updateMaxAfterLeftRotate()
}
}
}
public insert(record: T) {
if (record.low < this.key) {
// Insert into left subtree
if (this.left === undefined) {
this.left = new Node(this.intervalTree, record)
this.left.parent = this
} else {
this.left.insert(record)
}
} else {
// Insert into right subtree
if (this.right === undefined) {
this.right = new Node(this.intervalTree, record)
this.right.parent = this
} else {
this.right.insert(record)
}
}
// Update the max value of this ancestor if needed
if (this.max < record.high) {
this.max = record.high
}
// Update height of each node
this.updateHeight()
// Rebalance the tree to ensure all operations are executed in O(logn) time. This is especially
// important in searching, as the tree has a high chance of degenerating without the rebalancing
this._rebalance()
}
private _getOverlappingRecords(currentNode: Node<T>, low: number, high: number) {
if (currentNode.key <= high && low <= currentNode.getNodeHigh()) {
// Nodes are overlapping, check if individual records in the node are overlapping
const tempResults: T[] = []
for (let i = 0; i < currentNode.records.length; i++) {
if (currentNode.records[i].high >= low) {
tempResults.push(currentNode.records[i])
}
}
return tempResults
}
return []
}
public search(low: number, high: number) {
// Don't search nodes that don't exist
if (this === undefined) {
return []
}
let leftSearch: T[] = []
let ownSearch: T[] = []
let rightSearch: T[] = []
// If interval is to the right of the rightmost point of any interval in this node and all its
// children, there won't be any matches
if (low > this.max) {
return []
}
// Search left children
if (this.left !== undefined && this.left.max >= low) {
leftSearch = this.left.search(low, high)
}
// Check this node
ownSearch = this._getOverlappingRecords(this, low, high)
// If interval is to the left of the start of this interval, then it can't be in any child to
// the right
if (high < this.key) {
return leftSearch.concat(ownSearch)
}
// Otherwise, search right children
if (this.right !== undefined) {
rightSearch = this.right.search(low, high)
}
// Return accumulated results, if any
return leftSearch.concat(ownSearch, rightSearch)
}
// Searches for a node by a `key` value
public searchExisting(low: number): Node<T> | undefined {
if (this === undefined) {
return undefined
}
if (this.key === low) {
return this
} else if (low < this.key) {
if (this.left !== undefined) {
return this.left.searchExisting(low)
}
} else {
if (this.right !== undefined) {
return this.right.searchExisting(low)
}
}
return undefined
}
// Returns the smallest node of the subtree
private _minValue(): Node<T> {
if (this.left === undefined) {
return this
} else {
return this.left._minValue()
}
}
public remove(node: Node<T>): Node<T> | undefined {
const parent = this.parent as Node<T>
if (node.key < this.key) {
// Node to be removed is on the left side
if (this.left !== undefined) {
return this.left.remove(node)
} else {
return undefined
}
} else if (node.key > this.key) {
// Node to be removed is on the right side
if (this.right !== undefined) {
return this.right.remove(node)
} else {
return undefined
}
} else {
if (this.left !== undefined && this.right !== undefined) {
// Node has two children
const minValue = this.right._minValue()
this.key = minValue.key
this.records = minValue.records
return this.right.remove(this)
} else if (parent.left === this) {
// One child or no child case on left side
if (this.right !== undefined) {
parent.left = this.right
this.right.parent = parent
} else {
parent.left = this.left
if (this.left !== undefined) {
this.left.parent = parent
}
}
parent.updateMaxOfParents()
parent.updateHeight()
parent._rebalance()
return this
} else if (parent.right === this) {
// One child or no child case on right side
if (this.right !== undefined) {
parent.right = this.right
this.right.parent = parent
} else {
parent.right = this.left
if (this.left !== undefined) {
this.left.parent = parent
}
}
parent.updateMaxOfParents()
parent.updateHeight()
parent._rebalance()
return this
}
}
}
}
export class IntervalTree<T extends Interval> {
public root?: Node<T>
public count = 0
public insert(record: T) {
if (record.low > record.high) {
throw new Error('`low` value must be lower or equal to `high` value')
}
if (this.root === undefined) {
// Base case: Tree is empty, new node becomes root
this.root = new Node(this, record)
this.count++
return true
} else {
// Otherwise, check if node already exists with the same key
const node = this.root.searchExisting(record.low)
if (node !== undefined) {
// Check the records in this node if there already is the one with same low, high, data
for (let i = 0; i < node.records.length; i++) {
if (isSame(node.records[i], record)) {
// This record is same as the one we're trying to insert; return false to indicate
// nothing has been inserted
return false
}
}
// Add the record to the node
node.records.push(record)
// Update max of the node and its parents if necessary
if (record.high > node.max) {
node.max = record.high
if (node.parent) {
node.parent.updateMaxOfParents()
}
}
this.count++
return true
} else {
// Node with this key doesn't already exist. Call insert function on root's node
this.root.insert(record)
this.count++
return true
}
}
}
public search(low: number, high: number) {
if (this.root === undefined) {
// Tree is empty; return empty array
return []
} else {
return this.root.search(low, high)
}
}
public remove(record: T) {
if (this.root === undefined) {
// Tree is empty; nothing to remove
return false
} else {
const node = this.root.searchExisting(record.low)
if (node === undefined) {
return false
} else if (node.records.length > 1) {
let removedRecord: T | undefined
// Node with this key has 2 or more records. Find the one we need and remove it
for (let i = 0; i < node.records.length; i++) {
if (isSame(node.records[i], record)) {
removedRecord = node.records[i]
node.records.splice(i, 1)
break
}
}
if (removedRecord) {
removedRecord = undefined
// Update max of that node and its parents if necessary
if (record.high === node.max) {
const nodeHigh = node.getNodeHigh()
if (node.left !== undefined && node.right !== undefined) {
node.max = Math.max(Math.max(node.left.max, node.right.max), nodeHigh)
} else if (node.left !== undefined && node.right === undefined) {
node.max = Math.max(node.left.max, nodeHigh)
} else if (node.left === undefined && node.right !== undefined) {
node.max = Math.max(node.right.max, nodeHigh)
} else {
node.max = nodeHigh
}
if (node.parent) {
node.parent.updateMaxOfParents()
}
}
this.count--
return true
} else {
return false
}
} else if (node.records.length === 1) {
// Node with this key has only 1 record. Check if the remaining record in this node is
// actually the one we want to remove
if (isSame(node.records[0], record)) {
// The remaining record is the one we want to remove. Remove the whole node from the tree
if (this.root.key === node.key) {
// We're removing the root element. Create a dummy node that will temporarily take
// root's parent role
const rootParent = new Node<T>(this, { low: record.low, high: record.low} as T)
rootParent.left = this.root
this.root.parent = rootParent
let removedNode = this.root.remove(node)
this.root = rootParent.left
if (this.root !== undefined) {
this.root.parent = undefined
}
if (removedNode) {
removedNode = undefined
this.count--
return true
} else {
return false
}
} else {
let removedNode = this.root.remove(node)
if (removedNode) {
removedNode = undefined
this.count--
return true
} else {
return false
}
}
} else {
// The remaining record is not the one we want to remove
return false
}
} else {
// No records at all in this node?! Shouldn't happen
return false
}
}
}
public inOrder() {
return new InOrder(this.root)
}
public preOrder() {
return new PreOrder(this.root)
}
}
export interface DataInterval<T> extends Interval {
data: T
}
export default class DataIntervalTree<T> {
private tree = new IntervalTree<DataInterval<T>>()
public insert(low: number, high: number, data: T) {
return this.tree.insert({ low, high, data})
}
public remove(low: number, high: number, data: T) {
return this.tree.remove({ low, high, data})
}
public search(low: number, high: number) {
return this.tree.search(low, high).map(v => v.data)
}
public inOrder() {
return this.tree.inOrder()
}
public preOrder() {
return this.tree.preOrder()
}
get count() {
return this.tree.count
}
}
export class InOrder<T extends Interval> implements IterableIterator<T> {
private stack: Node<T>[] = []
private currentNode?: Node<T>
private i: number
constructor(startNode?: Node<T>) {
if (startNode !== undefined) {
this.push(startNode)
}
}
public next(): IteratorResult<T> {
// Will only happen if stack is empty and pop is called
if (this.currentNode === undefined) {
return {
done: true,
value: undefined,
} as any as IteratorResult<T>
}
// Process this node
if (this.i < this.currentNode.records.length) {
return {
done: false,
value: this.currentNode.records[this.i++],
}
}
if (this.currentNode.right !== undefined) { // Can we go right?
this.push(this.currentNode.right)
} else { // Otherwise go up
// Might pop the last and set this.currentNode = undefined
this.pop()
}
return this.next()
}
private push(node: Node<T>) {
this.currentNode = node
this.i = 0
while (this.currentNode.left !== undefined) {
this.stack.push(this.currentNode)
this.currentNode = this.currentNode.left
}
}
private pop() {
this.currentNode = this.stack.pop()
this.i = 0
}
}
// Only define `Symbol.iterator` in compatible environments.
export interface InOrder<T extends Interval> {
[Symbol.iterator](): IterableIterator<T>
}
if (typeof Symbol === 'function') {
InOrder.prototype[Symbol.iterator] = function() { return this }
}
export class PreOrder<T extends Interval> implements IterableIterator<T> {
private stack: Node<T>[] = []
private currentNode?: Node<T>
private i: number = 0
constructor(startNode?: Node<T>) {
this.currentNode = startNode
}
public next(): IteratorResult<T> {
// Will only happen if stack is empty and pop is called,
// which only happens if there is no right node (i.e we are done)
if (this.currentNode === undefined) {
return {
done: true,
value: undefined,
} as any as IteratorResult<T>
}
// Process this node
if (this.i < this.currentNode.records.length) {
return {
done: false,
value: this.currentNode.records[this.i++],
}
}
if (this.currentNode.right !== undefined) {
this.push(this.currentNode.right)
}
if (this.currentNode.left !== undefined) {
this.push(this.currentNode.left)
}
this.pop()
return this.next()
}
private push(node: Node<T>) {
this.stack.push(node)
}
private pop() {
this.currentNode = this.stack.pop()
this.i = 0
}
}
// Only define `Symbol.iterator` in compatible environments.
export interface PreOrder<T extends Interval> {
[Symbol.iterator](): IterableIterator<T>
}
if (typeof Symbol === 'function') {
PreOrder.prototype[Symbol.iterator] = function() { return this }
}