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This repository has been archived by the owner on Nov 1, 2021. It is now read-only.
How many players were there? In the bottom screenshot it seems EntityPlayer was causing more lag than TNT by itself. In the top screenshot, it's cannoning entities updating nearby players, I didn't reimplement the update delay with the fast cannon entity tracker which might be partially responsible for this.
How many players were there? In the bottom screenshot it seems EntityPlayer was causing more lag than TNT by itself. In the top screenshot, it's cannoning entities updating nearby players, I didn't reimplement the update delay with the fast cannon entity tracker which might be partially responsible for this.
Like 2/3, we did that durings tests
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TNT still lags
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