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Examples of game resources: money, iron, happiness, action points, RISK cards...
These all work mostly the same way, so they should all be represented by a single class.
There are already some traces of this generalization in the code, for example with this class:
Examples of game resources: money, iron, happiness, action points, RISK cards...
These all work mostly the same way, so they should all be represented by a single class.
There are already some traces of this generalization in the code, for example with this class:
grand-strategy-game/project/scripts/game_resources/resource_cost.gd
Lines 1 to 18 in 163519f
Once this is implemented, then we can add #150, #152 and much more
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