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全屏游戏检测 #9

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SakuraKoi opened this issue Mar 2, 2021 · 3 comments
Closed

全屏游戏检测 #9

SakuraKoi opened this issue Mar 2, 2021 · 3 comments
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Priority: Low Work on it later Type: Bug Something went wrong

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@SakuraKoi
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  • SHQueryUserNotificationState() == QUNS_BUSY || QUNS_RUNNING_D3D_FULL_SCREEN
  • IDirectDraw7::TestCooperativeLevel() == DDERR_EXCLUSIVEMODEALREADYSET
@SakuraKoi SakuraKoi added Priority: High Solve it as soon as possible Status: Confirmed We confirmed this issue exists or accepted the suggestion, waiting for work on it Type: Bug Something went wrong labels Mar 2, 2021
@SakuraKoi SakuraKoi added this to the v7 milestone Mar 2, 2021
@SakuraKoi SakuraKoi added Status: Done We have solved this issue and removed Status: Confirmed We confirmed this issue exists or accepted the suggestion, waiting for work on it labels Mar 4, 2021
@SakuraKoi SakuraKoi reopened this Mar 4, 2021
@SakuraKoi SakuraKoi added Status: Confirmed We confirmed this issue exists or accepted the suggestion, waiting for work on it and removed Status: Done We have solved this issue labels Mar 4, 2021
@SakuraKoi
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SakuraKoi commented Mar 4, 2021

SHQueryUserNotificationState()把无边框也当全屏了, fu*k

@SakuraKoi
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全屏支持接着咕一咕(

@SakuraKoi SakuraKoi removed this from the v7 milestone Mar 4, 2021
@SakuraKoi SakuraKoi added Priority: Low Work on it later and removed Priority: High Solve it as soon as possible labels Mar 4, 2021
@SakuraKoi SakuraKoi changed the title 修全屏探测的函数 全屏游戏检测 Mar 5, 2021
@SakuraKoi
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由于 #11 , 可能不再需要检测全屏并切换不同的处理模式, 暂时先关掉这个issue, 待测试

@SakuraKoi SakuraKoi removed the Status: Confirmed We confirmed this issue exists or accepted the suggestion, waiting for work on it label Mar 26, 2023
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Labels
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