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game.cfg
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game.cfg
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TerrainPath \resources\terrain_height.tiff \resources\terrain_color.DDS \resources\terrain_normal.DDS
TerrainWidth 800.0
TerrainDepth 800.0
TerrainHeight 300.0
TerrainSpinning 0
# Meshes
Mesh Cockpit \resources\cockpit_o_low.t3d \resources\cockpit_m_diffuse.dds \resources\cockpit_m_specular.dds \resources\cockpit_m_glow.dds
Mesh Gatling_Base \resources\gatling_o_base.t3d \resources\gatling_m_diffuse.dds \resources\gatling_m_specular.dds \resources\gatling_m_glow.dds
Mesh Gatling_Top \resources\gatling_o_top.t3d \resources\gatling_m_diffuse.dds \resources\gatling_m_specular.dds \resources\gatling_m_glow.dds
Mesh Plasma_Base \resources\plasma_o_base.t3d \resources\plasma_m_diffuse.dds \resources\plasma_m_specular.dds \resources\plasma_m_glow.dds
Mesh Plasma_Top \resources\plasma_o_top.t3d \resources\plasma_m_diffuse.dds \resources\plasma_m_specular.dds \resources\plasma_m_glow.dds
Mesh Bare \resources\bare_01.t3d \resources\bare_diffuse.dds - -
Mesh Crazy_Tree \resources\crazy_tree_01.t3d \resources\crazy_tree_m_diffuse.dds - -
Mesh Transporter \resources\trans\transporter.t3d \resources\trans\Trans_Diffuse.dds \resources\trans\Trans_Specular.dds \resources\trans\Trans_Glow.dds
Mesh Juf \resources\juf\juf_spaceship.t3d \resources\juf\juf_spaceship_diffuse.dds \resources\juf\juf_spaceship_specular.dds \resources\juf\juf_spaceship_glow.dds
Mesh Lup \resources\lup\lup_ship.t3d \resources\lup\lup_diffuse_ship.dds \resources\lup\spec_ship.dds \resources\lup\lup_glow_ship.dds
# CockpitObjects
# Structure: Type Name Scale RotX RotY RotZ TransX TransY TransZ
CockpitObject Cockpit 0.05 0 180 0 0 -16 42
CockpitObject Gatling_Base 0.05 0 180 0 -30 -2 42
CockpitObject Gatling_Top 0.05 0 180 0 -30 -2 42
CockpitObject Plasma_Base 0.05 0 180 0 30 -2 56
CockpitObject Plasma_Top 0.05 0 180 0 30 -2 56
# GroundObject
GroundObject Bare 1 0 0 0 30 100 100
GroundObject Crazy_Tree 1 0 0 0 10 100 50
GroundObject Bare 1 0 0 0 50 100 20
GroundObject Crazy_Tree 1 0 0 20 10 100 -70
# EnemyType
# Structure: Type Name HP Size Speed Mesh Scale RotX RotY RotZ TransX TransY TransZ SpawnRate
EnemyType Transporter1 50 100 15 Transporter 0.1 0 90 0 10 100 50 20
EnemyType Juf1 50 100 50 Juf 0.1 0 90 0 10 100 50 5
EnemyType Lup1 50 100 40 Lup 0.1 0 0 0 10 100 50 5
EnemyType Lup2 50 100 45 Lup 0.1 0 0 0 10 100 50 5
EnemyType Lup3 50 100 35 Lup 0.1 0 0 0 10 100 50 5
# Sprites Textures
Sprite \resources\particle\parTrailGatlingDiffuse.dds
Sprite \resources\particle\parTrailPlasmaDiffuse.dds
Sprite \resources\explosion_b.dds
# Gun Definition (spawn_pos_view, speed, gravity, cooldown, damage, sprite_tex_index, sprite_radius)
GatlingGun -2 0 0 200 100 0.1 10 0 1
PlasmaGun 2 0 0 100 0 5 50 1 1.3