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Debug draw crash #5

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breakingtime opened this issue Mar 29, 2022 · 0 comments
Open

Debug draw crash #5

breakingtime opened this issue Mar 29, 2022 · 0 comments

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@breakingtime
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breakingtime commented Mar 29, 2022

check options of Debug Draw Surface Collision , and run in PIE, sometimes crash happens:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Program Files\Jenkins\Data\workspace\U1_Engine\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 703] Array index out of bounds: 4 from an array of size 4

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::Debug_DrawSurfaceTriangle() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:1601]
UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::DebugDrawSurfaceCollision() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:1697]
UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::EvaluateSkeletalControl_AnyThread() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:164]
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