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check options of Debug Draw Surface Collision , and run in PIE, sometimes crash happens:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Program Files\Jenkins\Data\workspace\U1_Engine\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 703] Array index out of bounds: 4 from an array of size 4 UE4Editor_Core UE4Editor_Core UE4Editor_Engine UE4Editor_Engine UE4Editor_Engine UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::Debug_DrawSurfaceTriangle() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:1601] UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::DebugDrawSurfaceCollision() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:1697] UE4Editor_SPCRJointDynamics_0001!FAnimNode_SPCRJointDynamics::EvaluateSkeletalControl_AnyThread() [J:\U1\Client\u1_cn_cn\branches\SPCRJointDynamicsUE4-master\SPCRJointDynamicsUE4-master\MyProject\Plugins\SPCRJointDynamics\Source\SPCRJointDynamics\Private\AnimNode_SPCRJointDynamics.cpp:164]
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check options of Debug Draw Surface Collision , and run in PIE, sometimes crash happens:
The text was updated successfully, but these errors were encountered: