This is a simple example of PacMan-game using Entity-Component-System implementation LeoECS-classic.
It's a fine example of how to use the classic Leopotam ECS framework and how to use itself ECS architecture in your Unity game.
But be aware, the project has no best practices and must be used only as an example, not as a guide!
This repository has been archived by the owner on Jul 22, 2023. It is now read-only.