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bullet external project uses patch, there is no patch on Windows #1787

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billhoffman opened this issue Mar 2, 2016 · 1 comment
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@billhoffman
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Due to a bad check on the windows build this got by. I am going to fix the check and it will break the builds coming after it. @RussTedrake do we need the patches found here: https://github.com/RobotLocomotion/bullet-pod? If so, we should use the copy files method that is save cross platform with cmake. Eigen is doing this:

PATCH_COMMAND cmake -E copy ${PROJECT_SOURCE_DIR}/Translation-patched.h Eigen/src/Geometry/Translation.h && cmake -E copy ${PROJECT_SOURCE_DIR}/AutoDiffScalar-patched.h unsupported/Eigen/src/AutoDiff/AutoDiffScalar.h && cmake -E copy ${PROJECT_SOURCE_DIR}/GeneralBlockPanelKernel-patched.h Eigen/src/Core/products/GeneralBlockPanelKernel.h

@billhoffman
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This was resolved by using a github fork of bullet3 instead of patching it.

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