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blockvalues.yml
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# This file lists the values for various blocks that are used to calculate the# island level. Level = total of all blocks in island boundary / 100.
# Underwater block multiplier
# If blocks are below sea-level, they can have a higher value. e.g. 2x
# Promotes under-water development if there is a sea. Value can be fractional.
underwater: 1.0# Value of one island level. Default 100. levelcost: 100# This section lists the limits for any particular block. Blocks over this amount# are not counted.
# Format:
# MATERIAL: limit or MATERIAL:DATA: limit.
# If DATA is used, there MUST be a corresponding block:data value in the blocks list.
# For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3
# in the blocks section. If there is not, then LOG:3 would have no value.limits: COBBLESTONE: 10000 NETHERRACK: 1000
#LOG:3: 10
# This section lists the value of a block. Value must be an integer.
# Any blocks not listed will have a value of zero.
# Format is MATERIAL: value or MATERIAL:DATA: value.blocks:
ACACIA_STAIRS: 1 ACTIVATOR_RAIL: 10 AIR: 0 ANVIL: 10 BEACON: 100 BED_BLOCK: 1 BEDROCK: 0 BIRCH_WOOD_STAIRS: 1 BOAT: 2 BOOKSHELF: 5 BREWING_STAND: 20 BRICK: 5 BRICK_STAIRS: 5 BURNING_FURNACE: 10 CACTUS: 1 CAKE_BLOCK: 1 CARPET: 1 CAULDRON: 10 CHEST: 2 CLAY: 2 COAL_BLOCK: 9 COAL_ORE: 0 COBBLE_WALL: 1 COBBLESTONE: 1 COBBLESTONE_STAIRS: 1 DARK_OAK_STAIRS: 1 DAYLIGHT_DETECTOR: 10 DEAD_BUSH: 1 DETECTOR_RAIL: 10 DIAMOND_BLOCK: 300 DIODE: 5 DIODE_BLOCK_OFF: 5 DIODE_BLOCK_ON: 5 DIRT: 2 DISPENSER: 5 DOUBLE_PLANT: 2 DOUBLE_STEP: 1 DRAGON_EGG: 150 DROPPER: 5 EMERALD_BLOCK: 150 EMERALD_ORE: 0 ENCHANTMENT_TABLE: 150 ENDER_CHEST: 150 ENDER_PORTAL_FRAME: 0 ENDER_PORTAL: 0 ENDER_STONE: 2 EXPLOSIVE_MINECART: 10 FENCE: 1 FENCE_GATE: 1 FIRE: 0 FLOWER_POT: 5 FURNACE: 10 GLASS: 2 GLOWSTONE: 1 GOLD_BLOCK: 150 GOLD_ORE: 0 GRASS: 5 GRAVEL: 1 HARD_CLAY: 2 HAY_BLOCK: 2 HOPPER: 10 HOPPER_MINECART: 20 HUGE_MUSHROOM_1: 1 HUGE_MUSHROOM_2: 1 ICE: 5 IRON_BLOCK: 10 IRON_DOOR_BLOCK: 5 IRON_FENCE: 5 IRON_ORE: 0 IRON_PLATE: 5 ITEM_FRAME: 2 JACK_O_LANTERN: 1 JUKEBOX: 10 JUNGLE_WOOD_STAIRS: 1 LADDER: 1 LAPIS_BLOCK: 10 LAPIS_ORE: 0 LAVA: 0 LEAVES_2: 1 LEAVES: 1 LEVER: 1 LOG: 1
#Other log types - examples
#LOG:3: 2 LOG_2: 1 LONG_GRASS: 1 MELON_BLOCK: 1 MELON_STEM: 1 MINECART: 10 MOB_SPAWNER: 0 MOSSY_COBBLESTONE: 2 MYCEL: 5 NETHER_BRICK: 2 NETHER_BRICK_STAIRS: 2 NETHER_FENCE: 2 NETHER_STALK: 1 NETHERRACK: 1 NOTE_BLOCK: 10 OBSIDIAN: 10 PACKED_ICE: 5 PAINTING: 2 PISTON_BASE: 2 PISTON_STICKY_BASE: 2 PORTAL: 0 POWERED_MINECART: 10 POWERED_RAIL: 10 PUMPKIN_STEM: 1 PUMPKIN: 1 QUARTZ_BLOCK: 1 QUARTZ_ORE: 0 QUARTZ_STAIRS: 1 QUARTZ: 1 RAILS: 1 RED_ROSE: 1 REDSTONE_BLOCK: 10 REDSTONE_COMPARATOR_OFF: 10 REDSTONE_COMPARATOR_ON: 10 REDSTONE_COMPARATOR: 10 REDSTONE_LAMP_OFF: 10 REDSTONE_LAMP_ON: 10 REDSTONE_ORE: 0 REDSTONE_TORCH_OFF: 5 REDSTONE_TORCH_ON: 5 REDSTONE_WIRE: 1 SAND: 1 SANDSTONE: 1 SANDSTONE_STAIRS: 1 SIGN_POST: 1 SKULL: 10 SMOOTH_BRICK: 2 SMOOTH_STAIRS: 2 SNOW_BLOCK: 1 SOIL: 2 SOUL_SAND: 2 SPONGE: 10 SPRUCE_WOOD_STAIRS: 1 STAINED_CLAY: 2 STAINED_GLASS: 2 STAINED_GLASS_PANE: 1 STATIONARY_LAVA: 0 STATIONARY_WATER: 0 STEP: 1 STONE: 1 STONE_BUTTON: 1 STONE_PLATE: 2 STORAGE_MINECART: 10 SUGAR_CANE_BLOCK: 1 THIN_GLASS: 1 TNT: 5 TORCH: 2 TRAP_DOOR: 5 TRAPPED_CHEST: 10 TRIPWIRE_HOOK: 2 TRIPWIRE: 2 VINE: 1 WALL_SIGN: 1 WATER_LILY: 5 WEB: 10 WOOD: 1 WOOD_BUTTON: 1 WOOD_DOOR: 1 WOOD_DOUBLE_STEP: 1 WOOD_PLATE: 1 WOOD_STAIRS: 1 WOOD_STEP: 1 WOODEN_DOOR: 1 WOOL: 1 WORKBENCH: 1 YELLOW_FLOWER: 1