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textures_image_loading.c
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textures_image_loading.c
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/*******************************************************************************************
*
* raylib [textures] example - Image loading and texture creation
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* This example has been created using raylib-physfs 0.0.2 (https://github.com/RobLoach/raylib-physfs)
* raylib-physfs is licensed under an unmodified zlib/libpng license (View raylib-physfs.h for details)
*
* Copyright (c) 2021 Rob Loach (@RobLoach)
*
********************************************************************************************/
#include "raylib.h"
#define RAYLIB_PHYSFS_IMPLEMENTATION
#include "raylib-physfs.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
// Initialize the file system, and mount a directory.
InitPhysFS();
MountPhysFS("resources/resources.zip", "res");
// Load the image directly into a texture through PhysFS.
Texture2D texture = LoadTextureFromPhysFS("res/raylib_logo.png");
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
DrawText("this IS a texture loaded from a .zip file!", 300, 370, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
ClosePhysFS();
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}