diff --git a/examples/core/core_3d_camera_first_person.cpp b/examples/core/core_3d_camera_first_person.cpp index ec07d1a4..36f869b1 100644 --- a/examples/core/core_3d_camera_first_person.cpp +++ b/examples/core/core_3d_camera_first_person.cpp @@ -63,10 +63,10 @@ int main() { camera.BeginMode3D(); - DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground - DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall - DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall - DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall + DrawPlane(Vector3{ 0.0f, 0.0f, 0.0f }, Vector2{ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground + DrawCube(Vector3{ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall + DrawCube(Vector3{ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall + DrawCube(Vector3{ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall // Draw some cubes around for (int i = 0; i < MAX_COLUMNS; i++)