diff --git a/FuncGodot Manual/images/tips_editorbuild_radiant1.png b/FuncGodot Manual/images/tips_editorbuild_radiant1.png index ad5f329..05301a1 100644 Binary files a/FuncGodot Manual/images/tips_editorbuild_radiant1.png and b/FuncGodot Manual/images/tips_editorbuild_radiant1.png differ diff --git a/FuncGodot Manual/pages/tips_runtime_building.html b/FuncGodot Manual/pages/tips_runtime_building.html index 3847e7d..656d0b8 100644 --- a/FuncGodot Manual/pages/tips_runtime_building.html +++ b/FuncGodot Manual/pages/tips_runtime_building.html @@ -88,27 +88,24 @@

TrenchBroom

NetRadiant Custom

-

NetRadiant Custom utilizes a default_build_menu.xml file defined in your game's gamepack folder for its build processes. This file is automatically generated by NetRadiant Custom after setting up your gamepack configuration with the map editor, though it needs some additional setup in order to work with Runtime building.

-

- First, in Radiant, navigate to Build > Customize.... +

NetRadiant Custom utilizes a default_build_menu.xml file, located in your game's gamepack folder for its build processes. This file is automatically generated by NetRadiant Custom after setting up your gamepack configuration, though it needs some additional setup in order to work with your project.

- Here, we can see some build variables available: -


+

To do so, you must define at least one or more build commands, which may refer to build variables also defined here, or one of the default variables the editor provides for you. To preview these defaults, or any of your defined commands and their current values, select Build > Customize... in the top menu bar and check the build variables option.

- To create an entry, open up your build profile <path_to_radiant>\gamepacks\<gamepack name>.game\default_build_menu.xml. +

A build profile might look somehting like this:

- You can issue a command to execute depending on the currently running platform like so: +
<?xml version="1.0"?>
+    <project version="2.0">
+        <var name="game">"[EnginePath]example_project.[ExecutableType]"</var>
+        <build name="Run and build map in exported project">
+            <command>[game] -- run_map::"[MapFile]"</command>
+        </build>
+    </project>
-
<?xml version="1.0"?>
-<project version="2.0">
-    <var name="game">"[EnginePath]example_project.[ExecutableType]"</var>
-    <build name="Run and build map in exported project">
-        <command>[game] -- run_map::"[MapFile]"</command>
-    </build>
-</project>
+

After making any changes to this file, restart NetRadiant Custom. The build menu will now show your new options; selecting one will run the command you defined above!

+ +


- Restart NetRadiant, and you should see a new option in the build menu. Selecting your new option will run the command you defined above! -