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gene_game

A little life game made to test programming with rust.

It includes a primitive 2d renderer to display the world: Screenshot

The blue pixels denote food(the more blue it is the more food there is).

Commands:

  • Space: pause the simulation
  • Escape: exit the simulation
  • Left click: shows Tile/Creature infos
  • Num Pad 1: sets rendering to creature diet(green = herbivores, red = carnivores, yellow = omnivores)
  • Num Pad 2: sets rendering to creature gene complexity(the greener the more genes)