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So, this is a rather specific issue. I was testing a multiplayer command to simulate a monster truck-type remote ignition interrupter (RII) using the InputEngineClass's setEventSimulatedValue() method to toggle EV_TRUCK_TOGGLE_CONTACT for a remote player. It generally works fine when I point the command at myself while I am on a server alone, but when I connect a server bot, the command suddenly stops working. The command then suddenly resumes working as soon as the bot disconnects from the server. Here is a copy of the full custom server command:
So, this is a rather specific issue. I was testing a multiplayer command to simulate a monster truck-type remote ignition interrupter (RII) using the InputEngineClass's
setEventSimulatedValue()
method to toggleEV_TRUCK_TOGGLE_CONTACT
for a remote player. It generally works fine when I point the command at myself while I am on a server alone, but when I connect a server bot, the command suddenly stops working. The command then suddenly resumes working as soon as the bot disconnects from the server. Here is a copy of the full custom server command:The usage of the command would be
!rii [uid]
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