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一个类JSON的、动态的、可持久化的 Golang 【对象结构】,可用于管理配置项、缓存、模板引擎数据,也可以单纯用来存储动态JSON格式对象。
A JSON-like, dynamic, persistent OBJECT STRUCTURE for configurations, caches, Go Template data or just to store dynamic JSON objects in Go.
- Go native way of processing tree-shaped dynamic data requires frequent type assertions for each layer, that makes long and long codes. While by using M2Obj you just need to call the packaged method after locating the elements.
- Go native has a poor support for JSON structural data. M2Obj does a lot on this, and makes an adapted development on JSON / JSON-like structure.
- M2Obj has an efficient and concurrent Goroutine file synchronizer, it can automatically synchronize between memory data and files
- Without M2Obj:
var M = map[string]interface{}{ "info": map[string]interface{}{ "name": "UKP", "schools": []interface{}{ "Engineering|[email protected]|135", map[string]interface{}{ "name": "Law", "email": "[email protected]", "studentCount": 300, "notice": "", }, }, }, } // set student count of law school to 295 M["info"].(map[string]interface{})["schools"].([]interface{})[1].(map[string]interface{})["studentCount"] = 295 // delete notice of law school delete(M["info"].(map[string]interface{})["schools"].([]interface{})[1].(map[string]interface{}), "notice") // println "UKP" fmt.Println(M["info"].(map[string]interface{})["name"].(string)) // println data as map fmt.Println(M)
- With M2Obj:
var M2 = m2obj.New(M) // m2obj can be constructed in a lot of styles, see examples below. // set student count of law school to 295 M2.Set("info.schools.[1].studentCount", 295) // delete notice of law school M2.Remove("info.schools.[1].notice") // println "UKP" fmt.Println(M2.MustGet("info.name").ValStr()) // println data as map fmt.Println(M2.Staticize())
go get github.com/rickonono3/m2obj
See the complete code of the following examples: RickoNoNo3/m2obj_examples
- As a map/JSON binder
- As a configuration manager
- As a Go Template data wrapper
M2Obj can help you to operate a map/JSON or any other JSON-like data easily.
// initial map
var m = map[string]interface{}{
"a": 1,
"b": "2",
"c": true,
"d": map[string]interface{}{
"e": "3",
},
}
func main() {
// new Object with param map[string]interface{}
obj := m2obj.New(m)
_ = obj.Set("d.f.g", 4)
// staticize the object to map
m2 := obj.Staticize()
fmt.Println(m2)
}
Then the m2
will be:
{
"a": 1,
"b": "2",
"c": true,
"d": {
"e": "3",
"f": {
"g": 4
}
}
}
You can also use the m2json.Formatter
to transform a JSON string, like:
// initial json string
var jsonStr = `{
"a": 1,
"b": "2",
"c": true,
"d": {
"e": "3"
}
}`
func main() {
// new Formatter
formatter := m2json.Formatter{}
// convert jsonStr([]byte) to a new Object
obj, err := formatter.Unmarshal([]byte(jsonStr))
if err == nil {
_ = obj.Set("d.f.g", 4)
// convert Object to jsonStr2([]byte)
jsonStr2, _ := formatter.Marshal(obj)
fmt.Println(string(jsonStr2))
}
}
Note that: As a character of json
package of Go, the number variables are always parsed as float64
. Strictly using the ValXxx()
methods only, lets you can ignore this character because of the internal implementation of M2Obj. Or, such as to use Val()
, you have to check it by yourself.
By the way, you can implement the Formatter
interface easily by yourself, to support more customized functions.
Easily Get/Set for configurations with any structure you like. There is a FileSyncer
to sync between your config file and m2obj object.
The following example demonstrates filtering DEBUG output by changing the global DEBUG level:
config.go
:
const (
LevelInfo = iota
LevelWarn
LevelError
)
var Config *m2obj.Object
var FileSyncer *m2obj.FileSyncer
func init() {
Config = m2obj.New(m2obj.Group{
"Debug": m2obj.Group{
"IsDebugging": true,
"Level": LevelWarn,
},
})
// FileSyncer
FileSyncer = m2obj.NewFileSyncer("./config.json", m2json.Formatter{})
FileSyncer.BindObject(Config)
// FileSyncer.Load()
// DEFAULT FILE_SYNCER OPTIONS:
// Auto Saving : On bound object changes
// Auto Loading : Never
// Hard Load : False
}
main.go
:
// Print str if IsDebugging && level >= DebugLevel
func debugPrint(str string, level int) {
debug := Config.MustGet("Debug")
if debug.MustGet("IsDebugging").ValBool() {
if level >= debug.MustGet("Level").ValInt() {
fmt.Println(">> " + str)
}
}
}
func main() {
debugPrint("This is Info1", LevelInfo) // filtered
debugPrint("This is Warn1", LevelWarn) // printed
debugPrint("This is Error1", LevelError) // printed
fmt.Println("----------")
_ = Config.Set("Debug.Level", LevelError)
debugPrint("This is Info2", LevelInfo) // filtered
debugPrint("This is Warn2", LevelWarn) // filtered
debugPrint("This is Error2", LevelError) // printed
}
stdout
:
>> This is Warn1
>> This is Error1
----------
>> This is Error2
You can append global configurations to Go Template in one line. Of course, you can also perform more data operations on it.
Make use of Staticize()
, the Group object can be easily transformed to an map[string]interface{}
.
main.go
:
// Config is the global configuration
var Config = m2obj.New(m2obj.Group{
"cdn": "https://example.com",
})
func main() {
// new template
t, err := template.ParseFiles("index.gohtml")
if err == nil {
// define data of the executed template
data := m2obj.New(m2obj.Group{
"title": "M2Obj Examples",
"body": m2obj.Group{
"h1": "M2Obj Examples for Go Template Data Wrapper",
"text": "Enjoy!",
},
})
// add the config object to data of the executed template.
data.Set("config", Config)
// staticize the data
_ = t.Execute(os.Stdout, data.Staticize())
}
}
index.gohtml
:
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{.title}}</title>
<script src="{{.config.cdn}}/index.js"></script>
</head>
<body>
<h1>{{.body.h1}}</h1>
<p>{{.body.text}}</p>
</body>
</html>
stdout
:
<!DOCTYPE html>
<html lang="en">
<head>
<title>M2Obj Demo</title>
<script src="https://example.com/index.js"></script>
</head>
<body>
<h1>M2Obj Demo for Go Template Data Wrapper</h1>
<p>Enjoy!</p>
</body>
</html>
For the detailed documents and APIs of M2Obj, See THIS.
Type Name | Type Description | Note |
---|---|---|
Object |
type Object struct |
The base type of all object nodes. Always appears as *Object |
Group |
map[string]interface{} |
Used like a JSON object |
Array |
[]interface{} |
Used like a JSON array |
Formatter |
type Formatter interface |
Converts the object from/to a given data format (like JSON, XML, etc.) |
FileSyncer |
type FileSyncer struct |
Syncs between files and memory, uses Formatter |
Object Type
- All elements have the same type:
*Object
. - There are three Object Types:
Group
,Array
andValue
. They can only be differentiated byIsGroup
,IsArray
andIsValue
. Group
is a key-value map.- Definition:
map[string]interface{}
. - Like
{}
in JSON. - To create a Group Object, use
m2obj.New(m2obj.Group{"k1":v1,"k2":v2 ...})
.
- Definition:
Array
is an array(or, slice).- Definition:
[]interface{}
. - Like
[]
in JSON. - To create an Array Object, use
m2obj.New(m2obj.Array{v1,v2 ...})
.
- Definition:
Value
is any other type of value.- The inner val of a Value Object will never be
Object
/*Object
, if theNew()
orSetVal()
called with an Object param, it will be dismounting by a private method namedgetDeepestValue
. It means, All the methods that haveinterface{}
params can be called with a wrappedObject
or just a value, they are all worked.
- The inner val of a Value Object will never be
Key String
-
To locale an object(element) simply. Used by
Get
/Set
/Has
/Remove
. -
Named
keyStr
in the code. -
Example:
"A.B.[0].C"
-
Explain: the example means that Group
A
-> ArrayB
-> Group[0]
-> AnyC
. -
In other words:
- The last fragment is an unconstrained object which can be any type, like the
C
. - The fragments followed by
[index]
must be array objects and theindex
must be valid, like theB.[0]
. - All of other fragments must be group objects, like the
A
.
- The last fragment is an unconstrained object which can be any type, like the
-
var obj = m2obj.New(m2obj.Group{ "A": m2obj.Group{ "B": m2obj.Array{ m2obj.Group{ "C": "I am here!", }, }, }, })
Function | Note |
---|---|
New |
Create an object. Use New(Group{...}) / New(Array{...}) to create multi-element objects |
NewFileSyncer |
Create a FileSyncer |
*Object
Base:
Method / Field | Note |
---|---|
Set() |
Set the value of a child of the object assigned by the keyStr . If it exists, replace its value, or else, create it. |
SetIfHas() |
Set value when only the child exists. |
SetIfNotHas() |
Set value when only the child doesn't exist. |
Get() |
Get the value of a child of the object assigned by the keyStr . If it exists, returns obj, nil , or else, returns nil, err . |
MustGet() |
Similar to Get , but panic when the child doesn't exist. |
Has() |
Returns if the child assigned by the keyStr exists. |
Remove() |
Remove a child (and its children as well) assigned by the keyStr . If the removing is successful or the child doesn't exist at all, return true , or else, return false . |
SetVal() |
Set the inner value of an Object. |
Val() |
Get the inner value of an Object, as a type of interface{} . You can do your own operations on it, like switch (type) and .(type) , and even some reflect methods. |
ValStr() |
Get the inner value of an Object, and assert it is or transform it to a string . |
ValBool() |
Get the inner value of an Object, and assert it is or transform it to a bool . |
ValByte() |
Get the inner value of an Object, and assert it is or transform it to a byte . |
ValBytes() |
Get the inner value of an Object, and assert it is or transform it to a []byte . |
ValRune() |
Get the inner value of an Object, and assert it is or transform it to a rune . |
ValRunes() |
Get the inner value of an Object, and assert it is or transform it to a []rune . |
ValInt() |
Get the inner value of an Object, and assert it is or transform it to an int . |
ValInt8() |
Get the inner value of an Object, and assert it is or transform it to an int8 . |
ValInt16() |
Get the inner value of an Object, and assert it is or transform it to an int16 . |
ValInt32() |
Get the inner value of an Object, and assert it is or transform it to an int32 . |
ValInt64() |
Get the inner value of an Object, and assert it is or transform it to an int64 . |
ValUint() |
Get the inner value of an Object, and assert it is or transform it to an uint64 . |
ValFloat32() |
Get the inner value of an Object, and assert it is or transform it to a float32 . |
ValFloat64() |
Get the inner value of an Object, and assert it is or transform it to a float64 . |
Staticize() |
Peel the object and all of its children to a map[string]interface{} |
Clone() |
Deep clone an object. |
Is() |
Use reflect to judge the type of an Object's value. |
IsLike() |
Use reflect to compare and judge if the type of the Object's value is same as a variable. |
IsNil() |
Judge if the Object's value is nil . |
IsGroup() |
Judge if the Object is a Group Object |
IsArray() |
Judge if the Object is a Array Object |
IsValue() |
Judge if the Object is a Value Object |
Parent() |
Get the parent Object of an Object, if the Object is root node, return nil |
*Object
as a Group:
Method / Field | Note |
---|---|
GroupMerge() |
Merge another Group Object to this Group. Enable the forced option to force replacement when the key already exists. |
GroupForeach() |
*Object
as an Array:
Method / Field | Note |
---|---|
ArrPush() |
|
ArrMerge() |
Push another Array Object to an Array Object |
ArrPushAll() |
Push all params(variable-length) to an Array Object |
ArrPop() |
|
ArrShift() |
|
ArrUnshift() |
|
ArrSet() |
|
ArrGet() |
An alias of *Object.Get("[index]") |
ArrInsert() |
|
ArrRemove() |
|
ArrForeach() |
|
ArrLen() |
Formatter
:
Method / Field | Note |
---|---|
Marshal() |
Transform an Object to bytes |
Unmarshal() |
Transform bytes to an Object |
*FileSyncer
:
Method / Field | Note |
---|---|
Load() |
Load from the file |
Save() |
Save to the file |
SetFilePath() |
|
GetFilePath() |
|
SetFormatter() |
|
BindObject() |
Bind a Group Object to start syncing |
GetBoundObject() |
|
HardLoad |
bool , appoint the behavior of Load() . If true , the loading will remove all the keys in the bound Object that are not found in the current file, or the keys will be kept. (Default: false ) |
AutoSaveTime |
int64 , the milliseconds interval to trigger Save() . If it is less than 0, auto saving is disabled. If it equals to 0, auto saving is triggered when the Object changed. If it is greater than 0, auto saving is triggered on each interval. (Default: 0) |
AutoLoadTime |
int64 , the milliseconds interval to trigger Load() . If it is <= 0, auto loading is disabled. Or else, auto loading is triggered on each interval and auto saving is disabled whether the AutoSaveTime is. (Default: 0) |
-
IsGroup
/IsArray
/IsValue
- More
Arr
Methods - More
Formatter
- Performance Optimizations and Bench Tests.
- Stronger type definition
- Solve the issue of field assignment of Struct