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According to a tip in this Godot docs tutorial games are supposed to use Exclusive Fullscreen screen mode instead of the normal Fullscreen, which is used for GUI applications with multiple windows and such. So, the one pixel border is a technical work-around to allow that.
Maybe it would be a good solution to simply change our fullscreen mode to be exclusive instead of #5205?
Fullscreen mode is bad practice on Linux so it would be a situation where the defaults would need to be different per platform. Also modern games no longer really use fullscreen mode as the slight performance edge it provided in the past is no longer that useful and it causes many issues with overlays etc. So a change like this would need to make the fullscreen mode default different just for Windows and likely still need to be selectable as stuff like volume slider overlays would cause major flickering if Godot has real exclusive fullscreen.
Caused by Godot bug: godotengine/godot#63500
Also causes the fullscreen resolution to be slightly off from the actual monitor resolution
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