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Attempt to disconnect a nonexistent connection from 'root:<Window#32010929360>'. Signal: 'focus_entered', callable: ''. #5082

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hhyyrylainen opened this issue Apr 29, 2024 · 3 comments
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@hhyyrylainen
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Might be a duplicate, but exiting the main menu sometimes causes:

USER ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#32010929360>'. Signal: 'focus_entered', callable: ''.
   at: _disconnect (core/object/object.cpp:1420)
USER ERROR: Attempt to disconnect a nonexistent connection from 'root:<Window#32010929360>'. Signal: 'tree_exited', callable: ''.
   at: _disconnect (core/object/object.cpp:1420)
@Tichau
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Tichau commented May 28, 2024

I encountered this issue too.
I'll try to see if I can make a repro, for now it's quite random for me.

@hhyyrylainen hhyyrylainen moved this from High Priority to In Progress in Godot 4 Jun 12, 2024
@hhyyrylainen hhyyrylainen moved this from In Progress to High Priority in Godot 4 Jun 12, 2024
@github-project-automation github-project-automation bot moved this to Backburner in Thrive Planning Aug 7, 2024
@hhyyrylainen hhyyrylainen moved this from Backburner to High priority bugs / issues in Thrive Planning Aug 7, 2024
@0HyperCube
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0HyperCube commented Jan 4, 2025

I can reliably reproduce this by interacting with an option button in the options menu.

The error here is the same as in godotengine/godot#89657 (with the focus_entered and tree_exited signals on the root window) so I believe that this is the underlying cause.

@hhyyrylainen
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That's very interesting if it is a Godot engine bug and not something we have caused. I posted in that issue me just testing and re-triggering the issue to make sure the issue isn't closed as Godot 4.3 still definitely has the bug. I'll unmark this from our milestones as we can't do much to impact when Godot engine fixes this.

@hhyyrylainen hhyyrylainen removed this from the Release 0.8.1 milestone Jan 7, 2025
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