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noisy stdout #19

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nekopsykose opened this issue Oct 15, 2024 · 1 comment
Open

noisy stdout #19

nekopsykose opened this issue Oct 15, 2024 · 1 comment

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@nekopsykose
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when rendering anything in blender (which uses openpgl), the stdout of blender gets cluttered with millions of 'scateredContribution'. this comes from

std::cout << "scateredContribution" << std::endl;

is there hidden effect this has that i'm not seeing, or is this just a debug print that was left in? it spams a very large number of lines and doesn't really mean anything

@nekopsykose
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given that the other debug prints are all either commented out, or behind #ifdef OPENPGL_SHOW_PRINT_OUTS or OPENPGL_DEBUG_MODE (other than the ERROR: ones), i guess this one was just an accident

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