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SteamLineRenderer.java
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SteamLineRenderer.java
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/*******************************************************************************
* @author Reika Kalseki
*
* Copyright 2017
*
* All rights reserved.
* Distribution of the software in any form is only allowed with
* explicit, prior permission from the owner.
******************************************************************************/
package Reika.ReactorCraft;
import org.lwjgl.opengl.GL11;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import Reika.DragonAPI.Instantiable.Rendering.WorldPipingRenderer;
import Reika.DragonAPI.Libraries.Rendering.ReikaColorAPI;
import Reika.ReactorCraft.Base.TileEntityLine;
import Reika.ReactorCraft.TileEntities.TileEntityHeatPipe;
import Reika.ReactorCraft.TileEntities.PowerGen.TileEntitySteamLine;
public class SteamLineRenderer extends WorldPipingRenderer {
public SteamLineRenderer(int ID) {
super(ID);
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
super.renderWorldBlock(world, x, y, z, block, modelId, renderer);
TileEntityLine tile = (TileEntityLine)world.getTileEntity(x, y, z);
GL11.glColor4f(1, 1, 1, 1);
for (int i = 0; i < 6; i++) {
this.renderFace(tile, x, y, z, dirs[i], 0.333333);
}
return true;
}
@Override
protected void renderFace(TileEntity te, int x, int y, int z, ForgeDirection dir, double size) {
TileEntityLine tile = (TileEntityLine)te;
Tessellator v5 = Tessellator.instance;
IIcon ico = tile.getTexture();
//IIcon ico = Blocks.stone.getIcon(0, 0);
float u = ico.getMinU();
float v = ico.getMinV();
float du = ico.getMaxU();
float dv = ico.getMaxV();
v5.setColorOpaque(255, 255, 255);
float r = 1;
float g = 1;
float b = 1;
if (te instanceof TileEntityHeatPipe) {
int clr = ((TileEntityHeatPipe)te).getRenderColor();
r = ReikaColorAPI.getRed(clr)/255F;
g = ReikaColorAPI.getGreen(clr)/255F;
b = ReikaColorAPI.getBlue(clr)/255F;
}
else if (te instanceof TileEntitySteamLine) {
r = g = b = 0.5F;
}
v5.addTranslation(x, y, z);
v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
if (tile.isInWorld() && tile.isConnectedOnSideAt(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord, dir)) {
switch(dir) {
case DOWN:
this.faceBrightnessColor(ForgeDirection.SOUTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.EAST, v5, r, g, b);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5-size/2, u, v);
this.faceBrightnessColor(ForgeDirection.WEST, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5-size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.NORTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2+size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2+size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2+size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2+size, 0.5-size/2, u, v);
break;
case EAST:
this.faceBrightnessColor(ForgeDirection.DOWN, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5-size/2, u, v);
this.faceBrightnessColor(ForgeDirection.SOUTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.UP, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.NORTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2+size, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2+size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2+size, 0.5-size/2, 0.5-size/2, u, v);
break;
case NORTH:
this.faceBrightnessColor(ForgeDirection.DOWN, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2+size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2+size, u, v);
this.faceBrightnessColor(ForgeDirection.EAST, v5, r, g, b);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2+size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2+size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2+size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2+size, u, v);
this.faceBrightnessColor(ForgeDirection.WEST, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2+size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2+size, du, dv);
this.faceBrightnessColor(ForgeDirection.UP, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2+size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2+size, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2+size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2+size, du, dv);
break;
case SOUTH:
this.faceBrightnessColor(ForgeDirection.DOWN, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2-size, u, v);
this.faceBrightnessColor(ForgeDirection.EAST, v5, r, g, b);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2-size, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2-size, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2-size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2-size, u, v);
this.faceBrightnessColor(ForgeDirection.WEST, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2-size, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2-size, du, dv);
this.faceBrightnessColor(ForgeDirection.UP, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2-size, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2-size, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2-size, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2-size, du, dv);
break;
case UP:
this.faceBrightnessColor(ForgeDirection.SOUTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.EAST, v5, r, g, b);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5-size/2, u, v);
this.faceBrightnessColor(ForgeDirection.WEST, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5-size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.NORTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2-size, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2-size, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2-size, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2-size, 0.5-size/2, u, v);
break;
case WEST:
this.faceBrightnessColor(ForgeDirection.DOWN, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5-size/2, u, v);
this.faceBrightnessColor(ForgeDirection.SOUTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.UP, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5+size/2, du, dv);
this.faceBrightnessColor(ForgeDirection.NORTH, v5, r, g, b);
v5.addVertexWithUV(0.5-size/2-size, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2-size, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2-size, 0.5-size/2, 0.5-size/2, u, v);
break;
default:
break;
}
}
else {
this.faceBrightnessColor(dir, v5, r, g, b);
v5.setNormal(dir.offsetX, dir.offsetY, dir.offsetZ);
switch(dir) {
case DOWN:
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, u, v);
break;
case NORTH:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, du, dv);
break;
case EAST:
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5+size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, u, v);
break;
case WEST:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, u, v);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, du, dv);
break;
case UP:
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, u, v);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5+size/2, u, dv);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5+size/2, du, dv);
break;
case SOUTH:
v5.addVertexWithUV(0.5-size/2, 0.5+size/2, 0.5-size/2, u, dv);
v5.addVertexWithUV(0.5+size/2, 0.5+size/2, 0.5-size/2, du, dv);
v5.addVertexWithUV(0.5+size/2, 0.5-size/2, 0.5-size/2, du, v);
v5.addVertexWithUV(0.5-size/2, 0.5-size/2, 0.5-size/2, u, v);
break;
default:
break;
}
}
v5.addTranslation(-x, -y, -z);
}
}