We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Just a note for the core crew so we don't forget 4.3 and 4.4dev
The text was updated successfully, but these errors were encountered:
We should revert it to Using godot; because the code "using Redot;" is not valid
Also, to maintain compatibility with Godot
Sorry, something went wrong.
If anything has already changed, we should not go back on it. A hard fork early on might prove beneficial and makes Redot distinct from Godot.
It should be using Godot, we are not intending to breaking compatibility with Godot any time soon, and with stuff like this we likely never will.
using Godot
using Redot;
using Godot;
Successfully merging a pull request may close this issue.
Just a note for the core crew so we don't forget
4.3 and 4.4dev
The text was updated successfully, but these errors were encountered: