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Investigate possible problems caused by "Using Godot;" being changed to "using Redot;" in docs/translations files #712

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SkogiB opened this issue Oct 14, 2024 · 3 comments · Fixed by #804

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@SkogiB
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SkogiB commented Oct 14, 2024

Just a note for the core crew so we don't forget
4.3 and 4.4dev

@Majoramari
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Majoramari commented Oct 21, 2024

We should revert it to Using godot; because the code "using Redot;" is not valid
image

Also, to maintain compatibility with Godot

@ActuallyTheOwner
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If anything has already changed, we should not go back on it.
A hard fork early on might prove beneficial and makes Redot distinct from Godot.

@Spartan322
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Spartan322 commented Nov 19, 2024

It should be using Godot, we are not intending to breaking compatibility with Godot any time soon, and with stuff like this we likely never will.

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4 participants