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reactivedrop_french.txt
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reactivedrop_french.txt
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"lang"
{
"Language" "french"
"Tokens"
{
"[english]examplecampaign_title" "Example Campaign"
"examplecampaign_title" "Example Campaign"
"[english]examplecampaign_desc" "IAF command would like to welcome you to the Example Campaign. Please use this example to make us proud."
"examplecampaign_desc" "IAF command would like to welcome you to the Example Campaign. Please use this example to make us proud."
"[english]examplecampaign_entry_title" "Entry Port"
"examplecampaign_entry_title" "Entry Port"
"[english]examplecampaign_entry_desc" "Dropship Bloodhound will enter atmosphere at these co-ordinates and proceed to primary objective."
"examplecampaign_entry_desc" "Dropship Bloodhound will enter atmosphere at these co-ordinates and proceed to primary objective."
"[english]examplecampaign_mission1_title" "Example Mission 1"
"examplecampaign_mission1_title" "Example Mission 1"
"[english]examplecampaign_mission1_loc" "Example Mission 1"
"examplecampaign_mission1_loc" "Example Mission 1"
"[english]examplecampaign_mission1_desc" "Example text 1."
"examplecampaign_mission1_desc" "Example text 1."
"[english]examplecampaign_mission1_brief" "An example of interactive objects in Alien Swarm. Proceed to the exit to gain access to the next mission."
"examplecampaign_mission1_brief" "An example of interactive objects in Alien Swarm. Proceed to the exit to gain access to the next mission."
"[english]examplecampaign_mission2_title" "Example Mission 2"
"examplecampaign_mission2_title" "Example Mission 2"
"[english]examplecampaign_mission2_loc" "Example Mission 2"
"examplecampaign_mission2_loc" "Example Mission 2"
"[english]examplecampaign_mission2_desc" "Example text 2."
"examplecampaign_mission2_desc" "Example text 2."
"[english]examplecampaign_mission2_brief" "This map shows various methods of spawning aliens. Proceed to the exit to gain access to the next mission."
"examplecampaign_mission2_brief" "This map shows various methods of spawning aliens. Proceed to the exit to gain access to the next mission."
"[english]examplecampaign_mission3_title" "Example Mission 3"
"examplecampaign_mission3_title" "Example Mission 3"
"[english]examplecampaign_mission3_loc" "Example Mission 3"
"examplecampaign_mission3_loc" "Example Mission 3"
"[english]examplecampaign_mission3_desc" "Example text 3."
"examplecampaign_mission3_desc" "Example text 3."
"[english]examplecampaign_mission3_brief" "Creating objectives in Alien Swarm. Proceed to the exit to complete the campaign."
"examplecampaign_mission3_brief" "Creating objectives in Alien Swarm. Proceed to the exit to complete the campaign."
"[english]examplecampaign_ob1_escape_title" "Exit"
"examplecampaign_ob1_escape_title" "Exit"
"[english]examplecampaign_ob1_escape_desc" "Get to the exit"
"examplecampaign_ob1_escape_desc" "Get to the exit"
"[english]examplecampaign_ob2_killdrones_desc" "Kill at least 3 drones"
"examplecampaign_ob2_killdrones_desc" "Kill at least 3 drones"
"[english]examplecampaign_ob3_killbiomass_title" "Destroy biomass"
"examplecampaign_ob3_killbiomass_title" "Destroy biomass"
"[english]examplecampaign_ob3_killbiomass_desc" "Find a way to destroy the biomass"
"examplecampaign_ob3_killbiomass_desc" "Find a way to destroy the biomass"
"[english]examplecampaign_ob4_killeggs_desc" "Destroy all eggs"
"examplecampaign_ob4_killeggs_desc" "Destroy all eggs"
"[english]examplecampaign_debrief1" "Place an asw_debrief_info to show a message to players who complete the mission."
"examplecampaign_debrief1" "Place an asw_debrief_info to show a message to players who complete the mission."
"[english]examplecampaign_debrief2" "Debriefing text is shown between missions."
"examplecampaign_debrief2" "Debriefing text is shown between missions."
"[english]examplecampaign_interactive_objects_message1" "Interactive objects in Alien Swarm"
"examplecampaign_interactive_objects_message1" "Interactive objects in Alien Swarm"
"[english]examplecampaign_autoopen_message" "asw_door: auto open"
"examplecampaign_autoopen_message" "asw_door: auto open"
"[english]examplecampaign_locked_message" "asw_door: locked"
"examplecampaign_locked_message" "asw_door: locked"
"[english]examplecampaign_sealed_message" "asw_door: sealed"
"examplecampaign_sealed_message" "asw_door: sealed"
"[english]examplecampaign_slow_door_message" "Locked, slow opening door"
"examplecampaign_slow_door_message" "Locked, slow opening door"
"[english]examplecampaign_tech_message" "If you want the player to hack panels and computers..."
"examplecampaign_tech_message" "If you want the player to hack panels and computers..."
"[english]examplecampaign_tech_message_02" "...place an asw_tech_marine_req somewhere in your level"
"examplecampaign_tech_message_02" "...place an asw_tech_marine_req somewhere in your level"
"[english]examplecampaign_spawning1_message" "Spawning aliens within player's sight"
"examplecampaign_spawning1_message" "Spawning aliens within player's sight"
"[english]examplecampaign_drone_message" "asw_drone climbing out of hole"
"examplecampaign_drone_message" "asw_drone climbing out of hole"
"[english]examplecampaign_ranger_message" "asw_ranger climbing out of hole"
"examplecampaign_ranger_message" "asw_ranger climbing out of hole"
"[english]examplecampaign_drone_railing_message" "asw_drone climbing over railing"
"examplecampaign_drone_railing_message" "asw_drone climbing over railing"
"[english]examplecampaign_boomer_hole_message" "asw_boomer climbing out of hole"
"examplecampaign_boomer_hole_message" "asw_boomer climbing out of hole"
"[english]examplecampaign_boomer_roll_message" "asw_boomer rolling into view"
"examplecampaign_boomer_roll_message" "asw_boomer rolling into view"
"[english]examplecampaign_spawning2_message" "Spawning aliens outside player's view"
"examplecampaign_spawning2_message" "Spawning aliens outside player's view"
"[english]examplecampaign_objectives_message" "Objectives in Alien Swarm"
"examplecampaign_objectives_message" "Objectives in Alien Swarm"
}
}