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reactivedrop_english.txt
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reactivedrop_english.txt
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"lang"
{
"Language" "english"
"Tokens"
{
"asw_SynTekMegacorp" "SynTek Megacorporation, Inc."
"asw_SynTekPDA" "SynTek Personal Digital Assistant"
"asw_SynTekAccount" "User: %s1"
"asw_SynTekSlogan1" "\"Pushing the boundaries of humanity.\""
"asw_SynTekSlogan2" "\"Pioneers in Space and Science.\""
"asw_SynTekSlogan3" "\"Reaching out.\""
"asw_SynTekSlogan4" "\"We take responsibility.\""
"asw_SynTekSlogan5" "\"Improving on nature's design.\""
"asw_SynTekScrollLine0" "Boot ROM signed correctly."
"asw_SynTekScrollLine1" "Host OS authentication successful."
"asw_SynTekScrollLine2" "SynNET connection..."
"asw_SynTekScrollLine3" "."
"asw_SynTekScrollLine4" "."
"asw_SynTekScrollLine5" "established!"
"asw_SynTekScrollLine6" " "
"asw_SynTekScrollLine7" "Checking binary code revocations..."
"asw_SynTekScrollLine8" "Low latency SynTek HQ monitoring process started."
"asw_SynTekScrollLine9" " "
"asw_SynTekScrollLine10" "Launching user security module..."
"asw_SynTekScrollLine11" " "
"asw_SynTekScrollLine12" "IAF Transponder Detected."
"asw_SynTekScrollLine13" "Code IAFN6392-SYN class 5 facility emergency signal recognised."
"asw_SynTekScrollLine14" "Override code accepted."
"asw_SynTekScrollLine15" " "
"asw_SynTekScrollLine16" "SynTek Megacorporation Network Terminal granting Guest User rights to"
"asw_SynTekScrollLine17" "Private David 'Crash' Murphy."
"asw_SynTekScrollLine18" "Under authority of Interstellar Corporate Communications Act #8726/K23 Subsection 5"
"asw_SynTekScrollLine19" "concerning use of critical system in class 5 emergency situation."
"asw_SynTekScrollLine20" " "
"asw_SynTekScrollLine21" "All actions will be logged and any unnecessary data access will result"
"asw_SynTekScrollLine22" "in legal action and termination of SynTek consumer privileges."
"asw_SynTekScrollLine23" " "
"asw_SynTekScrollLine24" "Enumerating interface menu options for Guest user..."
"asw_SynTekScrollLine25" "Launching menu system..."
"asw_SynTekScrollLine26" " "
"asw_SynTekSecurityCam" "Security Cam"
"asw_SynTekSecurityCam1" "Security Cam 1"
"asw_SynTekSecurityCam2" "Security Cam 2"
"asw_SynTekSecurityCam3" "Security Cam 3"
"asw_SynTekTurret1" "Turret 1"
"asw_SynTekTurret2" "Turret 2"
"asw_SynTekTurret3" "Turret 3"
"asw_turret_text_top_left" "COLONY SECURITY SYSTEM\nRUNNING OVERRIDE CODE ALPHA 5/34\n\nINTERNAL TURRET SYSTEMS CHECK\n0X83 0x32 0x17 0x02 0x82\n0x18 0x53 0x5A 0x70 0x12\n\nTARGET SAFETY CHECK:\nDISABLED"
"asw_turret_text_top_right" "REMOTE SECURITY SYSTEM V264.3C\n\nPROVIDED BY SYNTEK SECURITY, A\nWHOLLY OWNED SUBSIDIARY OF\nSYNTEK MEGACORPORATION, INC.\n\nTRACKING ACTIVE\nFIRING CHAMBER: OK"
"asw_SynTekMail" "Mail"
"asw_SynTekMailInbox" "Inbox"
"asw_SynTekMailOutbox" "Sent"
"asw_SynTekMailFrom" "From"
"asw_SynTekMailDate" "Date"
"asw_SynTekMailSubject" "Subject"
"asw_SynTekMailAccount" "Mail Account:"
"asw_SynTekNews" "News"
"asw_SynTekStocks" "Stocks"
"asw_SynTekAtmospherics" "Atmospheric Report"
"asw_SynTekAtmosphere" "Atmosphere"
"asw_SynTekPlantStatus" "Plant Status"
"asw_SynTekBackButton" "Back"
"asw_SynTekMoreButton" "More"
"asw_SynTekDocs" "Critical Data"
"asw_SynTekDownloadDocs" "Download Critical Data"
"asw_SynTekDownloadingDocs" "Downloading Critical Data"
"asw_SynTekDownloadDocsComplete" "Download Complete"
"asw_SynTekReactorLabel" "Reactor"
"asw_SynTekHeatExchangerLabel" "Heat Exchanger"
"asw_SynTekCoolingTowerLabel" "Cooling Tower"
"asw_SynTekDrivingPistonsLabel" "Driving Pistons"
"asw_SynTekTemperaturesLabel" "TEMPERATURES:"
"asw_SynTekPrimaryCoolantLabel" "Primary Coolant"
"asw_SynTekSecondaryCoolantLabel" "Secondary Coolant"
"asw_SynTekEmergencyCoolantLabel" "Emergency Coolant"
"asw_SynTekEnergyBusLabel" "Energy Transfer Bus Raw Output:"
"asw_SynTekReactorStatusLabel" "REACTOR"
"asw_SynTekReactorOnlineLabel" "ONLINE"
"asw_SynTekReactorOfflineLabel" "OFFLINE"
"asw_SynTekEnergyNameLabel" "ENERGY OUTPUT"
"asw_SynTekEfficiencyNameLabel" "OPERATING\nEFFICIENCY"
"asw_stock_symbol" "Symbol"
"asw_stock_name" "Name"
"asw_stock_value" "Value"
"asw_stock_change" "Change"
"asw_stock_volume" "Volume"
"asw_weather_temp" "Temperature:"
"asw_weather_wind" "Wind Speed:"
"asw_weather_pressure" "Air Pressure:"
"asw_weather_humidity" "Relative Humidity:"
"asw_weather_cloud" "Cloud Cover:"
"asw_weather_vis" "Visibility:"
"asw_weather_weather" "Current Weather:"
"asw_weather_temp_r" "%s1 Kelvin"
"asw_weather_wind_r" "%s1 m/s"
"asw_weather_pressure_r" "%s1 hPa"
"asw_weather_humidity_r" "%s1%"
"asw_weather_broken_cloud_r" "Broken clouds at %s1m"
"asw_weather_few_cloud_r" "Few clouds at %s1m"
"asw_weather_vis_r" "%s1 km"
"asw_weather_weather_light" "Light snow"
"asw_weather_weather_moderate" "Moderate snow"
"asw_weather_warning" "WARNING: Employees are cautioned to observe proper procedure for surface work. Snow Cats are available only to authorized personnel if duties require. SynTek Megacorporation is not liable for any injury caused due to atmospheric exposure, including but not limited to, hypothermia, asphyxiation and chemical burns."
"asw_SynTekFlagLabel0" "Out"
"asw_SynTekFlagLabel1" "Lock"
"asw_SynTekFlagLabel2" "Dampening"
"asw_SynTekFlagLabel3" "Turbine Overload"
"asw_SynTekFlagLabel4" "Turbine Failure"
"asw_SynTekFlagLabel5" "Heat Ex. Overload"
"asw_SynTekFlagLabel6" "Heat Exchanger Failure"
"asw_SynTekFlagLabel7" "Primary Coolant Leak"
"asw_SynTekFlagLabel8" "Secondary Coolant Leak"
"asw_SynTekFlagLabel9" "Emergency Coolant Leak"
"asw_SynTekFlagLabel10" "Subspace Hook-up"
"asw_SynTekFlagLabel11" "SynTek HQ Link"
"asw_access_pda" "Access PDA"
"asw_MailAccount" "Mail Account:"
"asw_MailBodyLabel" "Message:"
// skills
"asw_leadership" "Leadership"
"asw_vindicator" "Vindicator Damage"
"asw_incendiarym" "Incendiary Mines"
"asw_autogunsk" "Heavy Weapons"
"asw_stopping" "Stopping Power"
"asw_piercingbullets" "Piercing Bullets"
"asw_healing" "Healing"
"asw_xenowound" "Infestation Curing"
"asw_combatdrugs" "Combat Drugs"
"asw_hacking" "Hacking"
"asw_scanner" "Scanner"
"asw_engineering" "Engineering"
"asw_accuracy_skill" "Damage Bonus"
"asw_grenades" "Explosives Bonus"
"asw_health" "Health Bonus"
"asw_melee" "Melee Damage Bonus"
"asw_reloading" "Reload Speed Bonus"
"asw_agility" "Speed Bonus"
"asw_points" "Points"
"asw_unspent_points" "Skill Points: %s1"
"asw_undo_tooltip" "Undo"
"asw_undo_tooltip_desc" "Undo skill points spent this mission"
"asw_points_tooltip" "Unused Skill Points"
"asw_points_tooltip_desc" "Spend skill points to improve marine abilities.\nMarine has %s1 skill points already allocated."
"asw_leadership_desc" "Boosts the damage dealt and damage\nresistance of nearby squad mates."
"asw_vindicator_desc" "Increases damage dealt by the Vindicator."
"asw_incendiarym_desc" "Increases the size and duration of the\nnapalm fires released from Incendiary Mines."
"asw_autogunsk_desc" "Increases damage dealt by the Autogun and Minigun,\nand improves the spin-up time of the Cryo Cannon."
"asw_stopping_desc" "Provides a chance for bullets to pierce enemies and continue out the other side.\nIncreases the chance of marine shots stunning Swarm drones.\nImproves the Plasma Thrower's air blast."
"asw_piercingbullets_desc" "Provides a chance for bullets to pierce\nenemies and continue out the other side."
"asw_healing_desc" "Increases healing power of healing\nitems and the total amount carried."
"asw_xenowound_desc" "Allows the medic to heal infested marines,\nreducing the duration of the infestation."
"asw_combatdrugs_desc" "Boosts effectiveness of adrenaline\nwhen used by your squad."
"asw_hacking_desc" "Reduces time needed to charge wire\npanel actuators and download critical data."
"asw_scanner_desc" "Increases range and rate of the movement scanner."
"asw_engineering_desc" "Speeds up welding and Sentry Gun\nsetup for all nearby squad mates.\nImproves fire rate of prototype rifle."
"asw_accuracy_skill_desc" "Increases the damage dealt by most\nstandard weapons."
"asw_grenades_desc" "Increases the effectiveness of all\nexplosive weapons."
"asw_health_desc" "Increases the total health of the marine."
"asw_melee_desc" "Increases the damage dealt by the marine's\nmelee attacks and melee weapons."
"asw_reloading_desc" "Decreases the reload time of all weapons."
"asw_agility_desc" "Increases the marine's movement speed."
"asw_rank_sarge" "Master Sergeant"
"asw_rank_jaeger" "Corporal"
"asw_rank_wildcat" "Private First Class"
"asw_rank_wolfe" "Private"
"asw_rank_faith" "Corporal"
"asw_rank_bastille" "Private"
"asw_rank_crash" "Private"
"asw_rank_flynn" "Private"
"asw_rank_vegas" "Private"
"asw_firstname_sarge" "Joseph"
"asw_firstname_jaeger" "Karl"
"asw_firstname_wildcat" "Adele"
"asw_firstname_wolfe" "Thomas"
"asw_firstname_faith" "Eva"
"asw_firstname_bastille" "Leon"
"asw_firstname_crash" "David"
"asw_firstname_flynn" "Gareth"
"asw_firstname_vegas" "Alejandro"
"asw_lastname_sarge" "Conrad"
"asw_lastname_jaeger" "Jaeger"
"asw_lastname_wildcat" "Lyon"
"asw_lastname_wolfe" "Wolfe"
"asw_lastname_faith" "Jensen"
"asw_lastname_bastille" "Bastille"
"asw_lastname_crash" "Murphy"
"asw_lastname_flynn" "Flynn"
"asw_lastname_vegas" "Guerra"
"asw_name_sarge" "Sarge"
"asw_name_jaeger" "Jaeger"
"asw_name_wildcat" "Wildcat"
"asw_name_wolfe" "Wolfe"
"asw_name_faith" "Faith"
"asw_name_bastille" "Bastille"
"asw_name_crash" "Crash"
"asw_name_flynn" "Flynn"
"asw_name_vegas" "Vegas"
"asw_bio_sarge" "Joseph Conrad is a tough, experienced soldier. He's one of the few people to have survived a large-scale Swarm invasion, an experience which forged him into the driven man he is today. A strong commander, he leads both by example, and through the not-so-gentle application of verbal foot to ass. He knows his team well and pushes hard to keep them at their best."
"asw_bio_jaeger" "Karl Jaeger is the son of the son of a corpsman, military to his war-hardened bones. He’s a hard-charging killing machine with a true warrior’s spirit. He believes in the soul-freeing joy of combat and has always suspected he'll die in the line of duty. And if that happens, well, he can’t imagine a better way to go."
"asw_bio_wildcat" "Growing up, Wildcat hadn’t anticipated following in the footsteps of her military family. In school, she’d dreamed of corporate life, business suits, a nice corner office. But the swarm took that away. Every able-bodied man and woman in her age cohort was funneled into hopeless defense of the colonies. By the time she was twenty-five, the cause was lost-- the colonies decimated, her family dead and scattered. Wildcat transferred into an elite unit to continue the fight."
"asw_bio_wolfe" "Wolfe is an ex-con turned soldier. At his last sentencing, the judge gave him a choice: jail or the Interstellar Armed Forces. It was the chance he needed to turn his life around. He took top honors at boot camp, easily beating the other enlisted men at everything from hand-to-hand combat to special ordinance disassembly. When his sentence was up, he found that he not only liked military life, but was good at it--and was consequently offered a position in Special Ops."
"asw_bio_faith" "Faith has the heart and soul of a medic. She's here to help people and believes in the Interstellar Armed Forces' mission to protect the Allied Systems against hostile alien assault. Despite having seen plenty of action, she’s still genuinely impacted by the human tragedy she sees and tends to take losses personally. She's deeply concerned for the welfare of her team."
"asw_bio_bastille" "Leon Bastille was born on a prison world, child of a political prisoners; when political tides shifted, his family was released. It was a world run by black marketeers, where he learned basic medicine hands-on. He also received a strong, if informal, academic education (the prison being full of philosophers, authors, educators, poets and priests). Bastille is naturally suspicious of others, but also an excellent combat medic."
"asw_bio_crash" "David Murphy, reputedly a child hacker genius at tech school, didn't take long to fall onto the wrong side of the law. At the age of 21, he was responsible for the notorious Starbase Systems Crash, allegedly costing the Trade Leagues millions in lost credits. Murphy is now serving time in the IAF as part of his sentence."
"asw_bio_flynn" "Flynn's face is marred by a huge scar running across his left eye. He's a scrappy born fighter, raised on a grudge-world, settled by warring societies pursuing a deliberate generations-old feud, wracked by perpetual civil war. He's most comfortable with streetwar, guerrilla tactics, and dirty fighting. He's also most comfortable with large weapons. The bigger, the better. He talks little, his one good eye ever watchful."
"asw_bio_vegas" "Vegas has an almost savant-like talent for counting and memorization, a skill he put to use in various gambling houses where he won big at poker and blackjack tables. However, fortune is fickle, and after racking up massive debts and angering some important people, he had to get out. Vegas joined the IAF so he could earn the money to pay back his debts (or a sizeable seed fund with which to win back the rest), and to get away from people who want to crush his kneecaps."
"asw_nomarines" "No marines selected."
"asw_spectating" "SPECTATING"
"asw_spectating_marine" "SPECTATING %s1"
"asw_spectating_player" "SPECTATING %s2 (%s1)"
"asw_missionl" "Mission"
"asw_missing" "MISSION"
"asw_roster" "ROSTER"
"asw_equip" "EQUIP"
"asw_options" "OPTIONS"
"asw_campaigns" "Campaigns"
"asw_start_campaign" "Start New Campaign"
"asw_load_campaign" "Load Saved Campaign"
"asw_single_mission" "Single Mission"
"rd_endless_missions" "Endless Missions"
"asw_button_cancel" "Cancel"
"asw_hacking_tumbler_title" "EXEC: Sec-Override v4.00774"
"asw_hacking_tumbler_status" "ACCESS STATUS"
"asw_hacking_access_logged" "ACCESS ATTEMPT LOGGED"
"asw_hacking_tumbler_alignment" "SUBSYSTEM PROCESS ALIGNMENT"
"asw_hacking_tumbler_rejected_1" "ERROR: ROOT PRIVILEGES REJECTED BY ACCESS POINT. ERRCODE 1."
"asw_hacking_tumbler_rejected_2" "ERROR: ROOT PRIVILEGES REJECTED BY SYNTEK SECURITY INTERFACE A. ERRCODE 58."
"asw_hacking_tumbler_rejected_3" "ERROR: ROOT PRIVILEGES REJECTED BY SYNTEK SECURITY INTERFACE B. ERRCODE 57."
"asw_hacking_tumbler_rejected_4" "ERROR: ROOT PRIVILEGES REJECTED BY RPC GATEWAY. ERRCODE 54."
"asw_hacking_tumbler_rejected_5" "ERROR: ROOT PRIVILEGES REJECTED BY RAM SEARCH. ERRCODE 64."
"asw_hacking_tumbler_rejected_6" "ERROR: ROOT PRIVILEGES REJECTED BY PROCESS WATCHER. ERRCODE 65."
"asw_hacking_tumbler_rejected_7" "ERROR: ROOT PRIVILEGES REJECTED BY INNER NETWORK HUB. ERRCODE 81."
"asw_hacking_tumbler_rejected_8" "ERROR: ROOT PRIVILEGES REJECTED BY OS KERNEL. ERRCODE 904."
"asw_computer_insufficient_rights" "Insufficient rights to access this SynTek\nMegacorporation terminal. This access attempt\nand your Transponder ID have been logged\nfor review by SynTek Security personnel."
"asw_computer_access_denied" "ACCESS\nDENIED"
"asw_access_granted" "Access Granted"
"asw_log_off" "Log off"
"asw_override" "Override"
"asw_status_block_0" "ACCESS POINT"
"asw_status_block_1" "SSI"
"asw_status_block_2" "REMOTE AUTH"
"asw_status_block_3" "RPC GATEWAY"
"asw_status_block_4" "ZRAM SEARCH"
"asw_status_block_5" "PROCESS WATCHER"
"asw_status_block_6" "INNER NETWORK HUB"
"asw_status_block_7" "OS KERNEL"
"asw_difficulty" "Difficulty:"
"asw_difficulty_insane" "Insane"
"asw_difficulty_hard" "Hard"
"asw_difficulty_normal" "Normal"
"asw_difficulty_easy" "Easy"
"asw_difficulty_campaign" "Campaign"
"asw_difficulty_mission" "Single Mission"
"asw_difficulty_carnage" "Carnage"
"asw_difficulty_uber" "Über"
"asw_difficulty_hardcore" "Hardcore"
"asw_mode_normal_tt" "Complete missions in Single Mission\nmode to unlock extra game styles."
"asw_mode_carnage_tt" "Swarm Drones are more numerous\nbut have less health."
"asw_mode_uber_tt" "Fight larger, stronger Swarm Drones."
"asw_mode_hardcore_tt" "Lethal Parasites, no auto-aim,\nfull friendly fire damage."
"asw_mission_difficulty" "Difficulty %s1 %s2 %s3 %s4 %s5"
"asw_cheated" "CHEATS USED"
"asw_unofficial_map" "You can only earn experience on official maps."
"asw_select_campaign" "Select Campaign"
"asw_select_saved_campaign" "Select Saved Campaign"
"asw_select_single_mission" "Select Single Mission"
"ASWMainMenu_Tutorial" "IAF Training"
"ASWMainMenu_Singleplayer" "Singleplayer"
"asw_menu_start_new_campaign" "Start New Campaign"
"asw_menu_load_campaign" "Load Saved Campaign"
"asw_menu_single_mission" "Single Mission"
"asw_menu_back" "Back"
"asw_menu_IAF_training" "IAF Training"
"asw_menu_singleplayer" "Singleplayer"
"asw_menu_find_server" "Find Server"
"asw_menu_create_server" "Create Server"
"asw_vote_server" "Start Vote"
"asw_mission_not_installed" "Mission Not Installed"
"asw_campaign_not_installed" "Campaign Not Installed"
"asw_menu_friends" "Friends"
"asw_menu_options" "Options"
"asw_menu_message_log" "Message Log"
"asw_menu_quit" "Quit"
"asw_menu_resume" "Resume Game"
"asw_menu_disconnect" "Disconnect"
"asw_menu_player_list" "Player List"
"asw_menu_database" "IAF Database"
"asw_swarmopedia" "SWARMOPEDIA"
"aswmenu_notutorial_title" "Message from IAF Command"
"aswmenu_notutorial_body" "Before embarking on a full mission, IAF Command recommends you go through\nIAF Training to ensure you know how to command a squad of IAF marines\neffectively. Failure to understand movement and holding position will result\nin unnecessary marine casualties."
"aswmenu_notutorial_skip" "Ignore"
"aswmenu_notutorial_start" "Start IAF Training"
"asw_show_all_files" "Show all maps"
"asw_chooser_close" " Close "
"asw_delete_save" " Delete "
"asw_wire_1_label" "Actuator Charge:"
"asw_wire_2_label" "Actuator 2:"
"asw_wire_3_label" "Actuator 3:"
"asw_wire_4_label" "Actuator 4:"
"asw_bleeding" "- Bleeding -"
"asw_objectives" " Objectives"
"asw_objectives_list" "- OBJECTIVES -"
"asw_objective_titlef" "%s1"
"asw_objective_complete" "Objective complete!"
"rd_objective_chat_message" "Objective %s1 complete! \nTime: %s2 Delta with previous objective: %s3\n"
"rd_points_awarding_message" "Awarding %s4%s1 points to %s4%s2, total = %s4%s3\n"
"rd_points_reduced_due_to_farming" "You recently played this map. Gained points have been decreased.\n"
// %s1 is a player name; %s2, %s3, and %s4 are numbers.
"rd_hoiaf_new_personal_best_score_on_this_mission" "%s1 has improved their seasonal personal best score on this mission from %s2 to %s3, increasing their bonus points this season by +%s4!\n"
// %s1 is a player name; %s2 and %s3 are numbers.
"rd_hoiaf_bounty_mission_bonus_claimed" "By completing this mission, %s1 has claimed a bounty of %s2 points! %s1 has claimed %s3 points from mission bounties so far this season.\n"
// messages are shown on the mission end screen and require textures for each letter to be created
// don't worry about creating the textures--that's done by the person making the build--
// but you will not be able to fully test a translation of these strings
// that uses a new letter. just make sure it roughly fits on the screen.
//
// possible message combinations:
// - MISSION COMPLETE: standard mission success
// - MISSION FAILED: standard mission failure
// - CAMPAIGN COMPLETE: mission success when it is the last mission in a campaign
// - SKIRMISH COMPLETE: deathmatch mission completed (future)
// - MARINES WIN: mission success in versus mode (future)
// - BUG WINS: mission failure in versus mode (pun on "love wins"; see Swarmopedia notes; if you can't make this pun work, just make it say "aliens win" or something like that) (future)
//
// let me know if you need any of the "COMPLETE" messages split.
"asw_mission_complete_CAMPAIGN" "CAMPAIGN"
"asw_mission_complete_MISSION" "MISSION"
"asw_mission_complete_SKIRMISH" "SKIRMISH"
"asw_mission_complete_MARINES" "MARINES"
"asw_mission_complete_BUG" "BUG"
"asw_mission_complete_COMPLETE" "COMPLETE"
"asw_mission_complete_FAILED" "FAILED"
"asw_mission_complete_WIN" "WIN"
"asw_mission_complete_WINS" "WINS"
"asw_weapon_tooltip_activate" "Left click to activate"
"asw_weapon_tooltip_change" "Left click to change"
"asw_weapon_tooltip_increase" "LEFT CLICK TO INCREASE SKILL"
"asw_weapon_details_firepower" "Damage Per Shot"
"asw_weapon_details_firerate" "Fire Rate"
"asw_weapon_details_reload" "Reload Speed"
"asw_weapon_details_clipsize" "Capacity"
"asw_weapon_details_altfire" "Alternate Fire"
"asw_weapon_details_attributes" "Attributes"
"asw_weapon_details_notes" "Notes"
"asw_weapon_details_required_level" "Unlocks at level"
"asw_weapon_details_seconds" "Sec."
"asw_no_ammo" "- NO AMMO -"
"asw_low_ammo" "- LOW AMMO -"
"asw_alert_infested" "- INFESTED -"
"asw_alert_poisoned" "- POSIONED -"
"asw_alert_reloading" "- RELOADING -"
"asw_alert_ffguard" "- FRIENDLY FIRE GUARD -"
"asw_weapon_null_line" ""
"asw_weapon_empty" "Empty Handed"
"asw_weapon_altfire_none" "None"
"asw_weapon_altfire_NA" "N/A"
"asw_weapon_rifle" "Assault Rifle"
"asw_weapon_rifle_altfire" "Frag Grenades"
"asw_weaponl_rifle" "22A3-1 Assault Rifle"
"asw_weapon_rifle_attributes" ""
"asw_weapon_sniper_rifle" "Marksman Rifle"
"asw_weapon_sniper_rifle_altfire" "Enhanced Target Imaging"
"asw_weaponl_sniper_rifle" "AVK-36 Marksman Rifle"
"asw_weapon_sniper_rifle_attributes" "Piercing Bullets"
"asw_weapon_ammo_bag" "Ammo Bag"
"asw_weaponl_ammo_bag" "IAF Ammo Bag"
"asw_weapon_ammo_bag_attributes" "Resupply Specific Ammo"
"asw_weapon_ammo_satchel" "Ammo Satchel"
"asw_weaponl_ammo_satchel" "IAF Ammo Satchel"
"asw_weapon_ammo_satchel_attributes" "Generic Ammo Refill"
"asw_weapon_autogun" "Autogun"
"asw_weapon_autogun_attributes" "Auto-Aim, Slow Movement"
"asw_weaponl_autogun" "S23A SynTek Autogun"
"asw_weapon_chainsaw" "Chainsaw"
"asw_weaponl_chainsaw" "Chainsaw"
"asw_weapon_chainsaw_attributes" "Unlimited Ammo"
"asw_weapon_fire_extinguisher" "Fire Extinguisher"
"asw_weaponl_fire_extinguisher" "Fire Extinguisher"
"asw_weapon_fire_extinguisher_attributes" "Extinguishes Fires"
"asw_weapon_flamer" "Flamethrower"
"asw_weaponl_flamer" "M868 Flamer Unit"
"asw_weapon_flamer_altfire" "Fire Extinguisher"
"asw_weapon_flamer_attributes" "Ignites, Use with Caution"
"asw_weapon_flares" "Combat Flares"
"asw_weaponl_flares" "SM75 Combat Flares"
"asw_weapon_flares_attributes" "Provides Auto-Aim Bonus"
"asw_weapon_flashlight" "Flashlight"
"asw_weaponl_flashlight" "Flashlight Attachment"
"asw_weapon_flashlight_attributes" "Tactical"
"asw_weapon_grenades" "Grenades"
// FG = fragmentation
"asw_weaponl_grenades" "FG-01 Hand Grenades"
"asw_weapon_grenades_attributes" "Splash Damage"
"asw_weapon_freeze_grenades" "Freeze Grenades"
// CR = cryogenic, 18 is the atomic number of Argon, an element that can be used as a cryogenic fluid
"asw_weaponl_freeze_grenades" "CR-18 Freeze Grenades"
"asw_weapon_freeze_grenades_attributes" "Large Radius"
"asw_weapon_grenade_launcher" "Grenade Launcher"
"asw_weaponl_grenade_launcher" "Grenade Launcher"
"asw_weapon_grenade_launcher_attributes" "Splash Damage"
"asw_weapon_night_vision" "Nightvision Goggles"
"asw_weaponl_night_vision" "MNV34 Nightvision Goggles"
"asw_weapon_night_vision_attributes" "Rechargeable"
"asw_weapon_medical_satchel" "Medical Satchel"
"asw_weaponl_medical_satchel" "IAF Medical Satchel"
"asw_weapon_medical_satchel_attributes" "Quick Deploy"
"asw_weapon_heal_gun" "Medical Gun"
"asw_weaponl_heal_gun" "IAF Medical Gun"
"asw_weapon_heal_gun_altfire" "Heal Self"
"asw_weapon_heal_gun_attributes" "Mobile Healing"
"asw_weapon_heal_grenade" "Heal Beacon"
"asw_weaponl_heal_grenade" "IAF Heal Beacon"
"asw_weapon_heal_grenade_attributes" "Group Healing"
"asw_weapon_medkit" "Personal Heal Kit"
"asw_weaponl_medkit" "IAF Personal Healing Kit"
"asw_weapon_medkit_attributes" "Single Use"
"asw_weapon_mines" "Mines"
"asw_weaponl_mines" "M478 Proximity Incendiary Mines"
"asw_weapon_mines_attributes" "Fire Wall"
"asw_weapon_laser_mines" "Laser Trip Mine"
"asw_weaponl_laser_mines" "ML30 Laser Trip Mine"
"asw_weapon_laser_mines_attributes" "Wall Mountable"
"asw_weapon_t75" "T75"
"asw_weaponl_t75" "T75 Explosives"
"asw_weapon_t75_attributes" "Door Buster"
"asw_weapon_buff_grenade" "Damage Amp"
"asw_weaponl_buff_grenade" "X-33 Damage Amplifier"
"asw_weapon_buff_grenade_attributes" "x2 Damage Aura"
// Special Weapons ability to pick up the damage amp (interact prompt message)
"asw_buff_grenade_pickup" "Mobilize Damage Amplifier"
"asw_weapon_hornet_barrage" "Hornet Barrage"
"asw_weaponl_hornet_barrage" "Hornet Barrage"
"asw_weapon_hornet_barrage_attributes" "Homing Missile Attacks"
"asw_weapon_smart_bomb" "Smart Bomb"
"asw_weaponl_smart_bomb" "MTD6 Smart Bomb"
"asw_weapon_smart_bomb_attributes" "Missile Storm, Single Use"
"asw_weapon_mining_laser" "Mining Laser"
"asw_weaponl_mining_laser" "Mining Laser"
"asw_weapon_mining_laser_attributes" "Breaks Boulders"
"asw_weapon_pdw" "PDW"
"asw_weaponl_pdw" "K80 Personal Defense Weapon"
"asw_weapon_pdw_attributes" "Uses Ammo Quickly"
"asw_weapon_pistol" "Twin Pistols"
"asw_weaponl_pistol" "M73 Twin Pistols"
"asw_weapon_pistol_attributes" "Ammo Efficient"
"asw_weapon_prifle" "P-Rifle"
"asw_weapon_prifle_altfire" "Stun Grenades"
"asw_weaponl_prifle" "22A7-Z Prototype Assault Rifle"
"asw_weapon_prifle_attributes" "Auto-Aim"
"asw_weapon_railgun" "Rail Rifle"
"asw_weaponl_railgun" "Precision Rail Rifle"
"asw_weapon_railgun_attributes" "Piercing Rounds"
"asw_weapon_vindicator" "Vindicator"
"asw_weapon_vindicator_altfire" "Incendiary Grenades"
"asw_weaponl_vindicator" "M42 Vindicator"
"asw_weapon_vindicator_attributes" "High Damage, Close Range"
"asw_weapon_tesla_gun" "Tesla Cannon"
"asw_weaponl_tesla_gun" "IAF Tesla Cannon"
"asw_weapon_tesla_gun_attributes" "Stuns, No Friendly Fire"
"asw_weapon_sentry" "Sentry Gun Case"
"asw_weapon_sentry_attributes" "Fast Targeting"
"asw_weaponl_sentry" "IAF Advanced Sentry Gun"
"asw_weapon_sentry_flamer" "Incendiary Sentry Gun Case"
"asw_weaponl_sentry_flamer" "IAF Incendiary Sentry Gun"
"asw_weapon_sentry_flamer_attributes" "Ignites, Fast Targeting"
"asw_weapon_sentry_cannon" "Cannon Sentry Gun Case"
"asw_weaponl_sentry_cannon" "IAF High Velocity Sentry Cannon"
"asw_weapon_sentry_cannon_attributes" "Long-Range, Splash Damage"
"asw_weapon_sentry_freeze" "Freeze Sentry Gun Case"
"asw_weaponl_sentry_freeze" "IAF Freeze Sentry Gun"
"asw_weapon_sentry_freeze_attributes" "Freezes, Fast Targeting"
"asw_weapon_tesla_trap" "Tesla Trap"
"asw_weaponl_tesla_trap" "IAF Tesla Sentry Coil"
"asw_weapon_tesla_trap_attributes" "Stuns In Radius"
"asw_weapon_stim" "Adrenaline"
"asw_weaponl_stim" "Adrenaline"
"asw_weapon_stim_attributes" "Temporary Slow Motion"
"asw_weapon_electrified_armor" "Electrified Armor"
"asw_weaponl_electrified_armor" "v45 Electric Charged Armor"
"asw_weapon_electrified_armor_attributes" "Stops Infestation, Stuns"
"asw_weapon_normal_armor" "Heavy Armor"
"asw_weaponl_normal_armor" "L3A Tactical Heavy Armor"
"asw_weapon_normal_armor_attributes" "Up to 35% Damage Reduction, Passive"
"asw_weapon_fist" "Power Fist"
"asw_weaponl_fist" "IAF Power Fist Attachment"
"asw_weapon_fist_attributes" "Massive Damage Bonus on Combo Finisher"
"asw_weapon_blink" "Blink Pack"
"asw_weaponl_blink" "Displacement 'Blink' Pack"
"asw_weapon_blink_attributes" "Rechargeable"
"asw_weapon_jump_jet" "Assault Jets"
"asw_weaponl_jump_jet" "Short Range Assault Jets"
"asw_weapon_jump_jet_attributes" "Scatter Swarm"
"asw_weapon_shotgun" "Shotgun"
"asw_weaponl_shotgun" "Model 35 Pump-action Shotgun"
"asw_weapon_shotgun_altfire" "Double Blast"
"asw_weapon_shotgun_attributes" "High Damage, Close Range"
"asw_weapon_welder" "Hand Welder"
"asw_weaponl_welder" "Hand Welder"
"asw_weapon_welder_attributes" "Seals and Unseals Doors"
"asw_weapon_flechette" "Flechette Launcher"
// 117 is a reference to the release date of Half-Life 2: Episode Two, October 10th 2007.
"asw_weaponl_flechette" "X-117 Flechette Launcher"
"asw_weapon_flechette_attributes" "Delayed Detonation"
"asw_weapon_ricochet" "Ricochet Rifle"
"asw_weapon_ricochet_altfire" "Burst Fire Mode"
// v60 is a reference to Valve's game Ricochet, which is Steam appid 60.
"asw_weaponl_ricochet" "v60 Ricochet Rifle"
"asw_weapon_ricochet_attributes" "Bounce Shots"
"asw_weapon_minigun" "Minigun"
"asw_weapon_minigun_altfire" "Barrel Spin-up"
"asw_weaponl_minigun" "IAF Minigun"
"asw_weapon_minigun_attributes" "Wide Spread, Slow Movement"
"asw_weapon_bait" "Bait"
"asw_weaponl_bait" "Swarm Bait"
"asw_weapon_bait_attributes" "Meat Cake"
"asw_take_weapon_format" "Take %s1"
"asw_swap_weapon_format" "Swap for %s1"
// %s1 is player name, %s2 is weapon name. For example, "Robin Walker's Valve Rocket Launcher".
"asw_owned_weapon_format" "%s1's %s2"
"asw_t75_arm" "ARM T75"
"asw_t75_armed" "T75 ARMED"
"asw_take_ammo_rifle" "Take Rifle Ammo"
"asw_take_ammo_autogun" "Take Autogun Ammo"
"asw_take_ammo_shotgun" "Take Shotgun Ammo"
"asw_take_ammo_vindicator" "Take Vindicator Ammo"
"asw_take_ammo_flamer" "Take Flamer Ammo"
"asw_take_ammo_pistol" "Take Pistol Ammo"
"asw_take_ammo_mining_laser" "Take Mining Laser Ammo"
"asw_take_ammo_railgun" "Take Rail Ammo"
"asw_take_ammo_chainsaw" "Take Chainsaw Fuel"
"asw_take_ammo_pdw" "Take PDW Ammo"
"asw_take_ammo_ar2" "Take Pulse Rifle Ammo"
"asw_take_ammo_grenade_launcher" "Take Grenade Launcher Ammo"
"asw_take_ammo_sniper_rifle" "Take Sniper Rifle Ammo"
"asw_take_ammo_heavy_rifle" "Take Heavy Rifle Ammo"
// powerups
"asw_take_pow_fire_bullets" "Take Fire Booster"
"asw_take_pow_freeze_bullets" "Take Freeze Booster"
"asw_take_pow_elec_bullets" "Take Shock Booster"
"asw_take_pow_chem_bullets" "Take Rad Booster"
"asw_take_pow_explo_bullets" "Take Explosive Booster"
"asw_take_pow_inc_speed" "Take Speed Booster"
"asw_ammo_rifle" "Rifle Ammo"
"asw_ammo_autogun" "Autogun Ammo"
"asw_ammo_shotgun" "Shotgun Ammo"
"asw_ammo_vindicator" "Vindicator Ammo"
"asw_ammo_flamer" "Flamer Ammo"
"asw_ammo_pistol" "Pistol Ammo"
"asw_ammo_mining_laser" "Mining Laser Ammo"
"asw_ammo_railgun" "Rail Ammo"
"asw_ammo_chainsaw" "Chainsaw Fuel"
"asw_ammo_pdw" "PDW Ammo"
"asw_ammo_ar2" "Pulse Rifle Ammo"
"asw_ammo_grenade_launcher" "Grenade Launcher Ammo"
"asw_ammo_sniper_rifle" "Sniper Rifle Ammo"
"asw_ammo_heavy_rifle" "Heavy Rifle Ammo"
"asw_ammo_rifle_full" "Full Rifle Clips"
"asw_ammo_autogun_full" "Full Autogun Clips"
"asw_ammo_shotgun_full" "Full Shotgun Clips"
"asw_ammo_vindicator_full" "Full Vindicator Clips"
"asw_ammo_flamer_full" "Full Flamer Clips"
"asw_ammo_pistol_full" "Full Pistol Clips"
"asw_ammo_mining_laser_full" "Full Mining Laser Clips"
"asw_ammo_railgun_full" "Full Rail Clips"
"asw_ammo_chainsaw_full" "Full Chainsaw Fuel"
"asw_ammo_pdw_full" "Full PDW Clips"
"asw_ammo_ar2_full" "Full Pulse Rifle Energy"
"asw_ammo_grenade_launcher_full" "Full Grenade Launcher Clips"
"asw_ammo_sniper_rifle_full" "Full Sniper Rifle Clips"
"asw_ammo_heavy_rifle_full" "Full Heavy Rifle Clips"
"asw_use_icon_format" "[%s1] %s2"
"asw_hold_use_icon_format" "Hold [%s1] %s2"
"asw_tesla_ammo" "Tesla Trap Active"
"asw_turn_sentry" "Turn Sentry Gun"
"asw_assemble_sentry" "Assemble Sentry Gun"
"asw_assembling_sentry" "Assembling Sentry Gun"
"asw_disassemble_sentry" "Hold to Dismantle Sentry"
"asw_disassembling_sentry" "Dismantling Sentry"
"asw_use_ammo_drop" "Take Ammo"
"asw_not_enough_ammo_drop" "Not Enough Ammo in Stash"
"asw_full_ammo_drop" "Weapon at Max Clips"
"asw_requires_tech" "Tech only"
"asw_requires_sw" "Special Weapons Only"
"asw_requires_nco" "Officer Only"
"asw_requires_medic" "Medic Only"
"asw_cannot_carry_two" "Cannot carry two of this item"
"asw_sarge_only" "Sarge Only"
"asw_powerup_requires_bulletammo" "Requires Bullet Ammo"
"asw_health_report" "Health:\n%s1%"
"asw_hud_low" "LOW"
"asw_hud_out_of" "OUT OF"
"asw_hud_ammo" "AMMO"
"asw_hud_reload" "RELOAD"
"asw_hud_you_died" "YOU HAVE BEEN KILLED IN ACTION"
"asw_hud_died" "%s1 - KILLED IN ACTION"
"asw_hud_adrenaline" "%s1 Activated Adrenaline"
"asw_open" "Open"
"asw_close" "Close"
"asw_message_log" "Message Log"
"asw_hack_panel" "Hack Panel"
"asw_exit_panel" "Exit Panel"
"asw_hack_comp" "Hack Computer"
"asw_repair_circuit" "Repair Circuit"
"asw_use_panel" "Use Panel"
"asw_collect_document" "Collect Document"
"asw_collect_dna" "Collect DNA"
"asw_collect_explosives" "Collect Explosives"
"asw_place_explosives" "Place Explosives"
"asw_push_cart" "Push Cart"
"asw_flip_switch" "Flip Switch"
"asw_pull_lever" "Pull Lever"
"asw_turn_valve" "Turn Valve"
"asw_close_doors" "Close Doors"
"asw_call_train" "Call Train"
"asw_collect_gem" "Collect Gem"
"asw_access_terminal" "Access Terminal"
"asw_use_terminal" "Use Terminal"
"asw_check_terminal" "Check Terminal"
"asw_no_power" "No Power"
"asw_req_code" "Requires Access Code"
"asw_override_security" "Override"
"asw_give_rifle_ammo" "Give Rifle Clip"
"asw_give_autogun_ammo" "Give Autogun Clip"
"asw_give_shotgun_ammo" "Give Shotgun Clip"
"asw_give_vindicator_ammo" "Give Vindicator Clip"
"asw_give_flamer_ammo" "Give Flamer Clip"
"asw_give_pistol_ammo" "Give Pistol Clip"
"asw_give_railgun_ammo" "Give Rail Clip"
"asw_give_pdw_ammo" "Give PDW Clip"
"asw_unknown_ammo_type" "Give Unknown Ammo Type"
"asw_ammo_bag_contents" " Ammo Bag "
"asw_ammo_title" "Ammo"
"asw_ammo_label" "Ammo:"
"asw_ammo_percent_amount" "%s1 percent"
// %s1 is a string like #asw_drones (that is, an entity class with s added to the end)
// %s2 is the number killed so far (limited to be less than or equal to %s3)
// %s3 is the number needed to complete the objective
"asw_kill_objective_format" "Kill %s1 (%s2/%s3)"
// %s1 is the number of eggs destroyed so far
// %s2 is the number of eggs that must be destroyed to complete the objective
"asw_kill_eggs_objective_format" "Destroy Swarm Eggs (%s1/%s2)"
// %s1 is the number of biomass destroyed so far
// %s2 is the number of biomass that must be destroyed to complete the objective
"asw_kill_goo_objective_format" "Destroy Biomass (%s1/%s2)"
// %s1 is the mapper-provided objective name (for example, "Find documents")
// %s2 is the number of times this objective was completed so far
// %s3 is the number of times the objective is required to be completed
"asw_generic_objective_fraction" "%s1 (%s2/%s3)"
// %s1 is the mapper-provided objective name (for example, "Download the flight data")
// %s2 is the percent of the objective that is completed (rounded down to the nearest percent)
// optional: %s3 is the number of tenths of a percent of the objective that is completed (always a single digit)
// if you want to use tenths of a percent precision, translate the string as if it was "%s1 (%s2.%s3%)"
"asw_generic_objective_percent" "%s1 (%s2%)"
"asw_all_survive" "Marines must survive"
"asw_nuclear_warning" "WARNING"
// %s1 is the number of seconds remaining in the countdown
"asw_nuclear_detonation" "%s1"
"asw_nuclear_detonationi" "NUCLEAR DETONATION IMMINENT"
"asw_kill" "Kill"
"asw_destroy" "Destroy"
"asw_marine" "Marine"
"asw_marines" "Marines"
"asw_colonist" "Colonist"
"asw_colonists" "Colonists"
"asw_drone" "Drone"
"asw_drones" "Drones"
"asw_buzzer" "Buzzer"
"asw_buzzers" "Buzzers"
"asw_parasite" "Parasite"
"asw_parasites" "Parasites"
"asw_shieldbug" "Shieldbug"
"asw_shieldbugs" "Shieldbugs"
"asw_grub" "Grub"
"asw_grubs" "Grubs"
"asw_harvester" "Harvester"
"asw_harvesters" "Harvesters"
"asw_drone_jumper" "Drone Jumper"
"asw_drone_jumpers" "Drone Jumpers"
"asw_parasite_defanged" "Xenomite"
"asw_parasite_defangeds" "Xenomites"
"asw_queen" "Alien Queen"
"asw_queens" "Alien Queens"
"asw_ranger" "Ranger"
"asw_rangers" "Rangers"
"asw_mortarbug" "Mortarbug"
"asw_mortarbugs" "Mortarbugs"
"asw_shaman" "Mender"
"asw_shamans" "Menders"
"asw_drone_uber" "Uber Drone"
"asw_drone_ubers" "Uber Drones"
"npc_antlionguard_normal" "Antlion Guard"
"npc_antlionguard_normals" "Antlion Guards"
"npc_antlionguard_cavern" "Antlion Guardian"
"npc_antlionguard_caverns" "Antlion Guardians"
"npc_antlion" "Antlion"
"npc_antlions" "Antlions"
"npc_antlion_worker" "Antlion Worker"
"npc_antlion_workers" "Antlion Workers"
"npc_zombie" "Zombie"
"npc_zombies" "Zombies"
"npc_zombie_torso" "Zombie Torso"
"npc_zombie_torsos" "Zombie Torsos"
"npc_poisonzombie" "Poison Zombie"
"npc_poisonzombies" "Poison Zombies"
"npc_fastzombie" "Fast Zombie"
"npc_fastzombies" "Fast Zombies"
"npc_fastzombie_torso" "Fast Zombie Torso"
"npc_fastzombie_torsos" "Fast Zombie Torsos"
"npc_headcrab" "Headcrab"
"npc_headcrabs" "Headcrabs"
"npc_headcrab_fast" "Fast Headcrab"
"npc_headcrab_fasts" "Fast Headcrabs"
"npc_headcrab_poison" "Poison Headcrab"
"npc_headcrab_poisons" "Poison Headcrabs"
// headcrab zombie of a combine soldier https://www.youtube.com/watch?v=MpoKQDREKDA
"npc_zombine" "Zombine"
"npc_zombines" "Zombine"
"npc_combine_s" "Combine Soldier"
"npc_combine_ss" "Combine Soldiers"
"npc_combine_shotgun" "Combine Shotgunner"
"npc_combine_shotguns" "Combine Shotgunners"
"npc_combine_elite" "Combine Elite"
"npc_combine_elites" "Combine Elites"
"npc_strider" "Strider"
"npc_striders" "Striders"
"npc_hunter" "Hunter"
"npc_hunters" "Hunters"
"npc_combinedropship" "Dropship"
"npc_combinedropships" "Dropships"
"npc_combinegunship" "Gunship"
"npc_combinegunships" "Gunships"
"asw_eggs" "Swarm Eggs"
"asw_egg" "Swarm Egg"
"asw_door_reinforced" "Door Reinforced"
"asw_door_fully_reinforced" "Door Fully Reinforced"
"asw_door_sealed" "Door Welded"
"asw_door_unsealed" "Weldable"
"asw_door_sealing" "Welding Door"
"asw_door_reinforcing" "Reinforcing Door"
"asw_door_unsealing" "Unwelding Door"
"asw_achievement_progress" "Progress"
"asw_medal0" "Unknown Medal"
"asw_medal1" "Blood Heart"
"asw_medal2" "Short Controlled Bursts"
"asw_medal3" "Shield Down"
"asw_medal4" "Blast Radius"
"asw_medal5" "Electro-Stunned"
"asw_medal6" "Sharpshooter"
"asw_medal7" "Under the Gun"
"asw_medal8" "Perfect"
"asw_medal9" "Zero Mortality"
"asw_medal10" "Scrambled Eggs"
"asw_medal11" "The Quick and the Dead"
"asw_medal12" "Parasite Puncher"
"asw_medal13" "Firefighter"
"asw_medal14" "Close Encounters"
"asw_medal15" "Killing Spree"
"asw_medal16" "Smoking Barrels"
"asw_medal17" "Iron Dagger"
"asw_medal18" "Pyromaniac"
"asw_medal19" "Stay Frosty"
"asw_medal20" "Gunslinger"
"asw_medal21" "Damage Amped"
"asw_medal22" "Incendiary Defense"
"asw_medal23" "Iron Hammer"
"asw_medal24" "Swarm Suppression"
"asw_medal25" "Iron Sword"
"asw_medal26" "Peace Medic"
"asw_medal27" "Silver Halo"
"asw_medal28" "Infestation Savior"
"asw_medal29" "Protect the Tech"
"asw_medal30" "Computer Systems Expert"
"asw_medal31" "Easy Campaign"
"asw_medal32" "Normal Campaign"
"asw_medal33" "Hard Campaign"
"asw_medal34" "Insane Campaign"
"asw_medal35" "IAF Training"
"asw_medal36" "IAF Combat Honors"
"asw_medal37" "IAF Battle Honors"
"asw_medal38" "IAF Campaign Honors"
"asw_medal39" "IAF Wartime Service"
"asw_medal40" "Professional"
"asw_medal41" "Nemesis"
"asw_medal42" "Retribution"
"asw_medal43" "IAF Hero"
"asw_medal44" "Landing Bay Speedrun"
"asw_medal45" "Deima Surface Bridge Speedrun"
"asw_medal46" "Rydberg Reactor Speedrun"
"asw_medal47" "SynTek Residential Speedrun"
"asw_medal48" "Cargo Elevator Speedrun"
"asw_medal49" "Sewer Junction Speedrun"
"asw_medal50" "Timor Station Speedrun"
"asw_medal51" "Last Rites Speedrun"
"asw_medal52" "Landing Bay: Outstanding Execution"
"asw_medal53" "Deima: Outstanding Execution"
"asw_medal54" "Rydberg: Outstanding Execution"
"asw_medal55" "Residential: Outstanding Execution"
"asw_medal56" "Bio-Research: Outstanding Execution"
"asw_medal57" "Sewer Junction: Outstanding Execution"
"asw_medal58" "Timor Station: Outstanding Execution"
"asw_medal59" "Last Rites: Outstanding Execution"
"asw_medaltt0" "Unknown"
"asw_medaltt1" "Awarded to a marine seriously wounded\nor killed in IAF service."
"asw_medaltt2" "Complete a mission with no friendly fire incidents. 4 marines must be present in the mission."
"asw_medaltt3" "Deliver the finishing blow to a Swarm Shieldbug."
"asw_medaltt4" "Kill 6 Swarm with a single Grenade."
"asw_medaltt5" "Stun 6 Swarm with a single Stun Grenade."
"asw_medaltt6" "Complete a mission with better than 90% accuracy."
"asw_medaltt7" "Roll under a Swarm Ranger projectile."
"asw_medaltt8" "Complete a mission on Normal difficulty or harder without receiving any damage."
"asw_medaltt9" "Complete a mission on Normal difficulty or harder without any marines dying."
"asw_medaltt10" "Destroy all Swarm Eggs in a mission without allowing any to hatch."
"asw_medaltt11" "Kill a Swarm Boomer before it inflates."
"asw_medaltt12" "Kill a Swarm Parasite with a melee attack."
"asw_medaltt13" "Awarded for extinguishing a large\nnumber of fires within a mission."
"asw_medaltt14" "Kill 20 Swarm with melee attacks in a single mission."
"asw_medaltt15" "Awarded for killing a large number\nof Swarm in a short time."
"asw_medaltt16" "Kill 5 Swarm with explosive barrels in a single mission."
"asw_medaltt17" "Awarded for finishing a mission using only\nan Assault Rifle with over 90% accuracy\non Hard difficulty."
"asw_medaltt18" "Awarded for finishing a mission using only\na Flamethrower with over 90% accuracy\non Hard difficulty."
"asw_medaltt19" "Freeze 6 Swarm with a single Freeze Grenade."
"asw_medaltt20" "Successfully perform 5 fast reloads in a row."
"asw_medaltt21" "Kill 15 Swarm collectively while all 4 marines are in a Damage Amp's energy field."
"asw_medaltt22" "Awarded for killing 60 Swarm\nwith Incendiary Mines."
"asw_medaltt23" "Awarded for finishing a mission using only\na Vindicator with over 90% accuracy\non Hard difficulty."
"asw_medaltt24" "Awarded for killing a large number\nof Swarm in a short time with the Autogun."
"asw_medaltt25" "Awarded for finishing a mission using only\nthe Autogun with over 90% accuracy\non Hard difficulty."
"asw_medaltt26" "Heal 300 points of damage in a single mission without dealing any non-melee damage to the Swarm."
"asw_medaltt27" "Awarded for showing outstanding\nwork healing fellow marines."
"asw_medaltt28" "Cure an Infested marine."
"asw_medaltt29" "Guard the squad's tech so that he takes no damage during the hack."
"asw_medaltt30" "Awarded for completing a fast\ncomputer hack."
"asw_medaltt31" "Awarded for finishing the Jacob campaign\non Easy difficulty."
"asw_medaltt32" "Awarded for finishing the Jacob campaign\non Normal difficulty."
"asw_medaltt33" "Awarded for finishing the Jacob campaign\non Hard difficulty."
"asw_medaltt34" "Awarded for finishing the Jacob campaign\non Insane difficulty."
"asw_medaltt35" "Awarded for completing the IAF Training."
"asw_medaltt36" "Awarded for completing 100 missions\non at least Normal difficulty."
"asw_medaltt37" "Awarded for completing 1000 missions\non at least Normal difficulty."
"asw_medaltt38" "Awarded for completing 10 campaigns\non at least Normal difficulty."
"asw_medaltt39" "Awarded for completing 100 campaigns\non at least Normal difficulty."
"asw_medaltt40" "Awarded for killing 5000 Swarm on\nat least Normal difficulty."
"asw_medaltt41" "Awarded for killing 10000 Swarm on\nat least Normal difficulty."
"asw_medaltt42" "Awarded for killing 50000 Swarm on\nat least Normal difficulty."
"asw_medaltt43" "Awarded for killing 100000 Swarm on\nat least Normal difficulty."
"asw_medaltt44" "Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt44sp" "Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt45" "Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt45sp" "Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt46" "Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying."
"asw_medaltt46sp" "Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying."
"asw_medaltt47" "Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt47sp" "Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt48" "Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying."
"asw_medaltt48sp" "Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying."
"asw_medaltt49" "Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt49sp" "Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying."
"asw_medaltt50" "Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt50sp" "Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying."
"asw_medaltt51" "Awarded for finishing Last Rites within 6:55\non at least Normal difficulty."
"asw_medaltt51sp" "Awarded for finishing Last Rites within 8:30\non at least Normal difficulty."
"asw_medaltt52" "Awarded for completing Landing bay in one try\nin campaign mode on Insane difficulty."
"asw_medaltt53" "Awarded for completing Deima Surface Bridge in one try\nin campaign mode on Insane difficulty."
"asw_medaltt54" "Awarded for completing Rydberg Reactor in one try\nin campaign mode on Insane difficulty."
"asw_medaltt55" "Awarded for completing SynTek Residential in one try\nin campaign mode on Insane difficulty."
"asw_medaltt56" "Awarded for completing Bio-Research in one try\nin campaign mode on Insane difficulty."
"asw_medaltt57" "Awarded for completing Sewer Junction in one try\nin campaign mode on Insane difficulty."
"asw_medaltt58" "Awarded for completing Timor Station in one try\nin campaign mode on Insane difficulty."
"asw_medaltt59" "Awarded for completing Last Rites in one try\nin campaign mode on Insane difficulty."
"asw_player_list_player" "Commander"
"asw_player_list_marines" "Marines"
"asw_player_list_frags" "Frags"
"asw_player_list_Deaths" "Deaths"
"asw_player_list_ping" "Ping"
"asw_player_list_kick_check" "Kick player"
"asw_player_made_leader" "%s1 is the new Leader."
"asw_player_kicked" "%s1 has been kicked from the server."
"asw_player_disco" "%s1 has disconnected."
"asw_player_list_leader_check" "Make leader"
"asw_player_list_mute_check" "Mute"
"asw_player_list_name_leader" "%s1 (leader)"
"asw_player_list_ping_bot" "BOT" // shown in place of ping for bots
"asw_kicked_by_vote" "Kicked by player vote."
"asw_mission_complete" "MISSION COMPLETE"
"asw_mission_failed" "MISSION FAILED"
"asw_mission_tab" "MISSION"
"asw_roster_tab" "ROSTER"
"asw_options_tab" "OPTIONS"
"asw_stats_tab" "STATS"
"asw_debrief_tab" "DEBRIEF"
"asw_medals_tab" "MEDALS"
"asw_summary" "SUMMARY"
"asw_experience_level" "Level %s1"
"asw_xp_mission" "Objectives Complete"
"asw_xp_kills" "Kills"
"asw_xp_time" "Completion Time (Par %s1:%s2)"
"asw_xp_friendly_fire" "Friendly Fire Done"
"asw_xp_damage_taken" "Damage Taken"
"asw_xp_healing" "Damage Healed"
"asw_xp_hacking" "Fast Hacks"
"asw_xp_difficulty_scale" "Difficulty Bonus"
"asw_xp_total" "EARNED XP"
"asw_next_weapon_unlock" "Next Weapon Unlock"
"asw_weapon_unlocked" "New Weapon Unlocked!"
"asw_tooltip_weapon_locked" "WEAPON LOCKED"
"asw_level_requirement" "Requires Level %s1"
"asw_level_up" "LEVEL UP!"
"asw_suggest_difficulty" "Change Difficulty?"
"asw_suggest_harder" "Based on your squad's impressive performance, the IAF recommends graduating to a harder difficulty level. More XP will be awarded in each mission debriefing!\n\nIncrease the difficulty level from Normal to Hard?"
"asw_suggest_easier" "Your squad may be better suited to an easier difficulty level. The Swarm will be easier to kill and inflict less damage.\n\nDecrease the difficulty level from Normal to Easy?"
"asw_medals_title" "MEDALS"
"asw_briefing_no_map" "ORBITAL SCAN NOT AVAILABLE"
"asw_marines_left" "Marines left: %s1"
"asw_marines_left_one" "Marines left: %s1\nOne marine each."
"asw_one_marine_each" "One marine each."
"asw_tech_required" "Tech required"
"asw_roster_avail" "- AVAILABLE -"
"asw_no_live_tech" "No live Tech Marine"
"asw_need_tech" "This mission requires at least one Tech Marine."
"asw_need_equip" "This mission requires at least one %s1."
"asw_need_two_players" "This mission requires at least two players playing."
"asw_wants_start" "%s1 wants to start the mission. Press Ready."
"asw_wants_restart" "%s1 wants to restart the mission. Press Ready."
"asw_wants_continue" "%s1 wants to continue. Press Ready."
"asw_wants_returnmap" "%s1 wants to return to the campaign map. Press Ready."
"asw_offline_medals" "Singleplayer"
"asw_online_medals" "Multiplayer"
"asw_maint_panel" ":: Maintenance Access ::"
"asw_vote_already_in_progress" "Cannot start new vote, as a vote is already in progress."
"asw_vote_mission_start" "%s1 started vote to change mission: %s2."
"asw_vote_campaign_start" "%s1 started vote for new campaign: %s2."
"asw_vote_saved_start" "%s1 started vote for loading saved game: %s2."
"asw_vote_spam_cooldown_left" "Your map vote cooldown expires in %s1 seconds."
"asw_vote_spam_cooldown_start" "You have started too many map votes recently. You have been put on a %s1 second cooldown."
"asw_instant_restart_cooldown_left" "You can perform an instant restart in %s1 seconds."
"asw_press_vote_key" "Press %s1 to vote."
"asw_mission_doesnt_exist" "That mission doesn't exist."
"asw_save_doesnt_exist" "That save doesn't exist."
"asw_campaign_doesnt_exist" "That campaign doesn't exist."
"asw_already_voted" "You have already voted."
"asw_start_vote" "Start Vote:"
"asw_misson_vote" "NEW MISSION"
"asw_campaign_vote" "CHANGE MISSION"
"asw_saved_vote" "Continue Previous Campaign"
"asw_current_vote" "Current Vote:"
"asw_vote_mission_title" "CHANGE MISSION VOTE"
"asw_vote_campaign_title" "NEW CAMPAIGN VOTE"
"asw_vote_saved_title" "LOAD SAVED CAMPAIGN VOTE"
"asw_vote_yes" "VOTE YES"
"asw_vote_no" "VOTE NO"
"asw_vote_yes_key" "Vote Yes"
"asw_vote_no_key" "Vote No"
"press_to_vote_yes" "Press %s1 to vote YES"
"press_to_vote_no" "Press %s1 to vote NO"
"asw_current_mission_vote" "Change Mission: %s1"
"asw_current_campaign_vote" "New Campaign: %s1"
"asw_current_mission_vote_not_installed" "Change Mission: %s1 - YOU DO NOT HAVE THIS ADD-ON"
"asw_current_campaign_vote_not_installed" "New Campaign: %s1 - YOU DO NOT HAVE THIS ADD-ON"
"asw_current_saved_vote" "Load Saved Game: %s1"
"asw_vote_passed" "Vote Passed!"
"asw_vote_failed" "Vote failed."
"asw_yes_votes" "YES votes: %s1/%s2"
"asw_no_votes" "NO votes: %s1"
"asw_you_voted_no" "You voted: NO"
"asw_you_voted_yes" "You voted: YES"
"asw_started_kick_vote" "%s1 wants %s2 to be kicked."
"asw_started_leader_vote" "%s1 wants %s2 to be leader."
"asw_time_left" "Time left: %s1"
"asw_mission_launch_in" "Mission Launch in: %s1"
"ASW_GameUI_Controller" "Controller"
"ASW_GameUI_Axes" "Axes"
"ASW_GameUI_Buttons" "Buttons"
"ASW_GameUI_KeyButton" "KEY/MOUSE BUTTON"
"ASW_GameUI_ControllerButton" "CONTROLLER BUTTON"
"ASW_GameUI_SetNewButton" "Edit button"
"ASW_GameUI_ClearButton" "Clear button"
"ASW_GameUI_SetNewAxis" "Edit axis"
"ASW_GameUI_ClearAxis" "Clear axis"
"ASW_GameUI_EnableController" "Enable controller"
"ASW_GameUI_AimToMovement" "Aim in direction of movement"
"ASW_GameUI_CrossLayout" "Cross-shaped portrait layout"
"ASW_GameUI_AxesAction" "ACTION"
"ASW_GameUI_ControllerAxis" "AXIS"
"ASW_GameUI_MoveForward" "Move Forward"