Added support for DirectX shader bytecode files #751
Merged
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Games/graphics related applications often embed compiled shaders (be it DXBC, DXIL, SPIR-V) into their executables. This PR allows DXBC files to be extracted using binwalk.
Includes shader model version detection
Reference used for decoding the DXBC header: http://timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode