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MiniMax.cpp
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#include "MiniMax.h"
using namespace std;
const int INF = 1 << 15;
const int Score[8][8] = {
100,-80,40 ,10 ,10 ,40 ,-80,100,
-80,-40,-10,5 ,5 ,-10,-40,-80,
40 ,-10,3 ,2 ,2 ,3 ,-10,40 ,
10 ,5 ,2 ,-1 ,-1 ,2 ,5 ,10 ,
10 ,5 ,2 ,-1 ,-1 ,2 ,5 ,10 ,
40 ,-10,3 ,2 ,2 ,3 ,-10,40 ,
-80,-40,-10,5 ,5 ,-10,-40,-80,
100,-80,40 ,10 ,10 ,40 ,-80,100};
const int dx[8] = { -1,-1,0,1,1,1,0,-1 };
const int dy[8] = { 0,1,1,1,0,-1,-1,-1 };
bool MiniMax::check(int x, int y)//Check whether the location exceed the board.
{
return 0 <= x && x < 8 && 0 <= y && y < 8;
}
int MiniMax::Evaluation(bool is_black)//Evaluate the score of current board with the color we given.
{
int score = 0;
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
if (Board[i][j] == -1)continue;
if (Board[i][j] != 0)
{
if (is_black + Board[i][j] == 2)
{
score += Score[i][j];
}
}
}
}
return score;
}
void MiniMax::Makestep(vector<int> position, bool is_black)//Simulate out step
{
Board[position[0]][position[1]] = (is_black) ? 1 : 2;
for (int i = 0; i < 8; i++)
{
int x = position[0] + dx[i];
int y = position[1] + dy[i];
if (is_black)
{
while (check(x, y) && Board[x][y] == 2)
{
x += dx[i];
y += dy[i];
}
if (check(x, y) && Board[x][y] == 1)
{
x -= dx[i];
y -= dy[i];
while (Board[x][y] == 2)
{
Board[x][y] = 1;
x -= dx[i];
y -= dy[i];
}
}
}
else
{
while (check(x, y) && Board[x][y] == 1)
{
x += dx[i];
y += dy[i];
}
if (check(x, y) && Board[x][y] == 2)
{
x -= dx[i];
y -= dy[i];
while (Board[x][y] == 1)
{
Board[x][y] = 2;
x -= dx[i];
y -= dy[i];
}
}
}
}
}
void MiniMax::print_board(vector<vector<int>> board)
{
for (int i = 0; i < board.size(); i++)
{
for (int j = 0; j < board[0].size(); j++)
{
if (board[i][j] == 0) cout << "- ";
if (board[i][j] == 1) cout << "O ";
if (board[i][j] == 2) cout << "X ";
}
cout << endl;
}
return;
}
vector<int> MiniMax::miniMax(int maxstep, bool is_black)//Run minmax.
{
int value;
int best = -INF;
vector<int> best_step;
vector<vector<int>> init = Board;
vector<vector<int>> Can_flip = GetFlipPosition(is_black);
for (int i = 0; i < Can_flip.size(); i++)
{
Makestep(Can_flip[i], is_black);
value = Min(maxstep - 1, !is_black, best, INF);
if (value > best)
{
best = value;
best_step = Can_flip[i];
}
Board = init;
}
return best_step;
}
int MiniMax::Max(int step, bool is_black, int alpha, int beta)
{
if (step <= 0) return Evaluation(is_black);
int value = -INF;
vector<vector<int>> init = Board;
vector<vector<int>> Can_flip = GetFlipPosition(is_black);
if (Can_flip.empty()) return Evaluation(is_black);
for (int i = 0; i < Can_flip.size(); i++)
{
Makestep(Can_flip[i], is_black);
value = max(value, Min(step - 1, !is_black, alpha, beta));
if (value >= beta) return value;
alpha = max(alpha, value);
Board = init;
}
return value;
}
int MiniMax::Min(int step, bool is_black, int alpha, int beta)
{
if (step <= 0) return Evaluation(is_black);
int value = INF;
vector<vector<int>> init = Board;
vector<vector<int>> Can_flip = GetFlipPosition(is_black);
if (Can_flip.empty()) return Evaluation(is_black);
for (int i = 0; i < Can_flip.size(); i++)
{
Makestep(Can_flip[i], is_black);
value = min(value, Max(step - 1, !is_black, alpha, beta));
if (value <= alpha) return value;
beta = min(beta, value);
Board = init;
}
return value;
}
vector<vector<int>> MiniMax::GetFlipPosition(bool is_black)
{
vector<vector<int>> FlipPosition;
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
{
if (Board[i][j])continue;
for (int k = 0; k < 8; k++)
{
int ii = i + dx[k], jj = j + dy[k];
if (check(ii, jj))
{
if (Board[ii][jj] == 2 && is_black)
{
while (check(ii, jj) && Board[ii][jj] == 2)
{
ii += dx[k];
jj += dy[k];
}
if (check(ii, jj) && Board[ii][jj] == 1)
{
vector<int> temp = { i,j };
FlipPosition.push_back(temp);
break;
}
}
else if (Board[ii][jj] == 1 && !is_black)
{
while (check(ii, jj) && Board[ii][jj] == 1)
{
ii += dx[k];
jj += dy[k];
}
if (check(ii, jj) && Board[ii][jj] == 2)
{
vector<int> temp = { i,j };
FlipPosition.push_back(temp);
break;
}
}
}
}
}
return FlipPosition;
}