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Week 13

Today, Friday 29th April 2016

  1. Peer-learning presentations

Your homework and blog!

Peer-learning

Design patterns are a way to describe solutions to common challenges.

GoodUI is an excellent resource for UI (User Interface) patterns.

Each team will present one pattern.

  • Explain how that pattern works and why.
  • Show a few examples of the pattern in action. Both good and bad examples.
  • Explain how you could use that pattern for the Web Media site you're currently designing
  • To make your mini-lesson interactive and memorable, ask questions to the rest of the class. For instance, you can ask people:
    • if they agree/disagree with a statement
    • guess a fact/figure before you reveal the answer
    • how they feel about an example you are showing them
Who What
Rosie & Afsara Social proof
Tom & Francisco Telling who it's for
Rajeev & Kaleshe Selling benefits
Ajay & Will Loss aversion
Josh & Mark Icon labels
Darren & Malore Natural language
Akvile & Ben Authenticity
Dean & Melissa Putting others first
Jennifer & Joe & Shajee Concise copy

Paste your links (slides, research, inspirations) on this GDoc.

Content strategy

Last week you started working on your website's copy.

Today we'll test and edit your first draft.

Your turn

Test!

You'll be working with another team.

Before you start, switch on the Suggesting mode in your GDoc.

  1. Team A: choose one part (a couple of paragraphs) of your website copy and read it out loud to Team B.
  • Team B: listen and answer these questions about what you just heard

    • Who is this copy for?
    • When do users read this? What may they feel at that point?
    • What do users need to know (in the context of this element)? Is there any information missing? Is there too much information?
    • What must they do now, if anything? Is there a call to action?
    • Are there any bits that sound clunky or don't flow?
    • How else could this copy be written?
  • Team A: take notes about what may need tweaking, jot down comments and ideas.

  • Swap roles. Team B read their chosen part to Team A, who listen and comment on it.

  • Repeat this test for at least three parts of your copy.

Edit!

Now edit your draft:

  • Remove the bits that are not so important
  • Integrate those which are missing
  • Tweak the other bits to sound like what your audience(s) may want to read.

Here are two excellent resources on how to write good Web content. Get inspired!

Here's an example of how we collectively edited a sentence:

  1. Ravensbourne offers a 3 year programme that opens doors to unrivalled industry links and excellent graduate employment rates
  • Ravensbourne offers a 3 year programme with unrivalled industry links and excellent graduate employment rates
  • Become part of a 3 year programme with unrivalled industry links and excellent graduate employment rates
  • Join a 3 year programme with unrivalled industry links and excellent graduate employment rates
  • Join a programme with unrivalled industry links and excellent employment rates

Typesetting

Content is mostly text

Text carries 95% of your page's meaning, and gives context to your media (images, videos etc.)

You can capture people with (more or less moving) images but then you need text to:

  • communicate precisely the message(s) you want to get across
  • persuade people to take action

Just choosing a font is not typography.

It is your job as a web designer to make sure that text is easy and nice to read on all browsers and platforms.

Correct leading (line height), word and letter spacing, active white space, and dosed use of colour help readability.

In summary, treat text as a User Interface.

Your turn

Let's start designing how your text looks. In other words: typesetting.

  1. With your team: read and discuss 10 common typography mistakes
  • Individually: go to typecast.com and sign up.

    Choose one part of your website's copy and paste it into Typecast.

    Start playing around with fonts, proportions, line-heights, white space and colours. If you like structure, you can try GridLover.

    Take screenshots of each variations you produce (you'll have to submit those at the end of this project).

Homework

Wireframes

Wireframes are about content, context and interaction.

  • Use real content, never lorem ipsum.

  • Words are key. Interface design is copywriting

  • Think about button labels, how do you label user actions: is it Share or Post or Publish or Say it! or Broadcast for instance?

Individually: wireframe two pages for the Rave Web Media website using Moqups.

The goal is to get your idea down on paper so that you can present it to everyone else later. This is to help others visualise your ideas and give you feedback.

Heads up: these are not throw-aways! Make sure you take screenshots of your wireframes. These will document how your idea is evolving and you will be marked on this.

Moodboard

As a team: create a moodboard for your website design.

  • Use Pinterest to assemble all your inspirations and ideas
  • Include at least 3 websites that you consider worth copying (and explain in the comments what you're going to steal from them and why)
  • Post screenshots of both macro-views (entire pages) as well as micro-views (details)
  • You can also post your own sketches, photos or any other material that can help you and us understand and talk about which direction your design is moving towards

There are tons of moodboards on Pinterests tagges as webdesign.

Also, check out SiteInspire and Panda!

Blog

Read and blog about 10 common typography mistakes

You can use the following questions as a guide for your blogging:

  • Have you made any of these mistakes? (It's ok, we all have)
  • Can you show a few examples of websites that feature one (or more) of these mistakes?
  • How can you avoid making any of these mistakes in the Rave Web Media website you're designing?