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We should aim to be able to exactly serialize the files. For now I think it is fine if we can serialize unmodified files. For modified files it will be tricky to tell whether they are serialized correctly or not.
RaC 1 Gameplay_ntsc
RaC 1 Engine
RaC 2 Gameplay_ntsc
RaC 2 Engine
RaC 3 Gameplay_ntsc
RaC 3 Engine
Deadlocked Gameplay_ntsc
Deadlocked Engine
The text was updated successfully, but these errors were encountered:
We should aim to be able to exactly serialize the files. For now I think it is fine if we can serialize unmodified files. For modified files it will be tricky to tell whether they are serialized correctly or not.
The text was updated successfully, but these errors were encountered: