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Many levels have a deathplane like water/mud/lava etc plane. Right now it is unclear where to find the data for those. The only thing I have found is in this commit. I simply parsed the oceanVerts.ps3 file found in RaC 3 and deadlocked but they simply contain vertex and face data without even including the number of verts and faces. It is pretty weird.
Notes for RaC 1 Aridia and Gaspar (if I don't say probably etc, than I am 99% sure):
The plane contains vertex lighting information (see Umbris)
The plane is stored in either engine.ps3 or gameplay_ntsc
In RaC 1 there is probably more than just a plane (see Gaspar)
The plane is not part of the renderDefs block in engine.ps3
They are not based on splines
They are not part of the terrain
Removing some mobies causes the plane to disappear
The planes are tied to moby update functions
For example, the update functions of the Rilgar plane defines the height of the plane
The plane is most likely generated in code as the vertex data is not present in any file
The textures used by the plane are defined in the textureConfigMenuBlock in engine.ps3
The text was updated successfully, but these errors were encountered:
Many levels have a deathplane like water/mud/lava etc plane. Right now it is unclear where to find the data for those. The only thing I have found is in this commit. I simply parsed the oceanVerts.ps3 file found in RaC 3 and deadlocked but they simply contain vertex and face data without even including the number of verts and faces. It is pretty weird.
Notes for RaC 1 Aridia and Gaspar (if I don't say probably etc, than I am 99% sure):
The text was updated successfully, but these errors were encountered: