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Subprocess "overlay-sidecar.exe" might have memory leak #76
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Thanks for reporting. That's very odd. Although there have been memory issues in the past, none of them have happened in the overlay module yet. The next time this happens, would you mind sharing your log file with me? You'll be able to find it at In the meantime, I'll see if I can add some useful memory profiling to the overlay module in an upcoming release. |
I'll attach In my environment, |
Gotcha. The logs sadly don't say much. The ram usage increasing a bit when you change brightness is expected, but that initial 1.7GB really shouldn't be happening. Here the overlay uses about 80MB after starting, with SteamVR running.
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Additionally, I found that opening overlay menu in VR cause massive memory usage increase (about 500MB/s). |
I seem to have absolutely no way of reproducing this, so I sadly cannot do much about it currently. I'll leave this issue open in case more people are experiencing this, or maybe get some insights from someone who knows why it might be happening. |
Sometimes process called "overlay-sidecar.exe" eat up entire RAM on a machine.
I activated "Memory Watcher" feature, then popup window alert constantly spams.
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