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Optimal event handling #99
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I wonder if an API like the following makes sense: impl World {
fn handle_events<Event, F: FnMut(Q::Item), Q: Query, I: Iterator<Item=(Entity, Event)>>(&mut self, iterator: I, f: F);
fn handle_events2<Event, F1: FnMut(Q1::Item), Q1: Query, F2: FnMut(Q2::Item), Q2: Query,I: Iterator<Item=(Entity, Event)>>(&mut self, iterator: I, f: F1, f2: F2);
...
} You could probably do something with a Trait parameterized on tuples of queries? trait EventHandler<Q, F, E> {
fn handle_events(&mut self, iter: impl Iterator<Item=(Entity, E)>, f: F);
}
impl<Q: Query, U: Query, E> EventHandler<(Q, U), (FnMut(Event, Q::Item), FnMut(Event, U::Item)), E> for World {
fn handle_events(&mut self, iter: impl Iterator<Item=(Entity, Event)>, f: F) {
// do stuff here...
}
} Really rough spitball here, but I think my point is there? (Not sure what Fn trait to use). I'm just trying to come at it from the user side and figure out what would be nice to use. |
Another idea I had that doesn't really necessarily optimize the problem on the backend, but might look ok for the user was something like this: impl World {
fn try_on_entity<T, Q: Query, F: FnOnce(Q) -> T>(&mut self, entity: Entity: f: F) -> Option<T> { ... }
} |
I think that could work, but the ergonomics of passing a bunch of queries in type parameters and then matching them up with a giant tuple of functions seem unpleasant enough to not be worth it.
How does that differ from the existing |
I was hoping typeck could figure out the types for everything to make it so the client didn't have to figure it out themselves, or at least only have to annotate the function type parameters.
Same as above in regards to typeck. It's main use would be to reduce boilerplate by providing an Option::map like interface on the entity. At least that's what I was trying to get at. |
Type inference can't work backwards from an associated type. |
That makes sense. I was hoping there was some way to decrease boilerplate a little bit. Either way I'm interested to see where this goes from the user-side, so I'll be watching. |
#154 is a closely related problem, where instead of cacheing a list of queries satisfied by an archetype, we want to cache a list of archetypes that satisfy a query. |
I wonder if this use case isn't actually solved well by using the let mut query_a = world.query::<A>();
let mut view_a = query_a.view();
let mut query_b = world.query::<B>();
let mut view_b = query_b.view();
for (entity, event) in events.drain(..) {
if let Some(components) = view_a.get_mut(entity) {
handle_a(event, components);
}
if let Some(components) = view_b.get_mut(entity) {
handle_b(event, components);
}
// ...
} which should be efficient? |
The idea here was to find a way to replace all the |
evenio is an interesting case study:
Straw API sketch: impl EventQueue {
fn new() -> Self;
fn push<E: Event>(&mut self, entity: EntityId, event: E);
fn query<E: Event, Q: Query>(&mut self, world: &mut World) -> impl Iterator<Item=(EntityId, &mut E, Q::Item<'_>)>;
fn clear<E: Event>(&mut self);
} (or maybe Spawn/etc could be passed through such an |
I've been experimenting with both hecs and evenio recently for a project prototype; hecs probably suits my use case much better, but I'm making fairly heavy use of events targeted at specific entities, so I have an interest in this thread :) The straw API proposed above looks like it wouldn't preserve event ordering, which wouldn't work for me. I think you may have misinterpreted evenio's API/docs here:
evenio's targeted events are always targeted at a single entity ID, so this never comes up - handlers for targeted events are just given the single result for their query for that entity (and not called at all if the query does not match that entity). So, it's functionally the same thing as the initial example in this thread of calling Global event handlers can have ECS query parameters, but the queries don't affect whether they are called or not: the handler still runs even if one or more of the queries matches no entities, and it's up to the body of the handler to choose how it uses (or doesn't use) the queries. So, yeah, in evenio's model there is no "send a foo event to all the entities that match this query"; there is only "send a foo event to this entity id" and "send a global foo event". Events are always handled in order regardless of type (though the order is "depth-first": all the new events sent during the handling of an event are inserted at the front of the queue). It was fairly straightforward to implement the same event queue/ordering behavior as evenio using standalone code without any dependencies on the hecs internals, but my current implementation just has each event handler early-out if the target entity doesn't have the required components: fn take_damage(event: &DamageEvent, world: &mut World, queue: &EventQueue) {
let Ok(health) = world.query_one_mut::<&mut Health>(event.entity) else { return; };
// do whatever
} i.e. there's no distinction between targeted/global events and events are dispatched to handlers solely by the event type. This fits reasonably well with the "systems are just functions" approach in hecs and is fairly ergonomic (the shape of the query is mentioned only once), but if events might have many handlers it would be more efficient to be able to pick the "right" ones based on archetypes as discussed here. I'm just not sure how that could be done without either making it more verbose, or doing the kind of function-signature-interpretation "magic" that evenio and other Rust ECSes often rely on. |
This event handling pattern has came up a few times lately:
This works well, but is slightly suboptimal. It should be possible to precompute the subset of these queries (
A
,B
, ...) which are satisfied by entities in each archetype, then iterate through that list instead of checking every possible query each time.One approach would be to allow queries to be registered to obtain an ID, then expose a list of satisfied query IDs for a given entity, stored in the archetype. The above pattern could then be optimized by walking the satisfied ID list to select the appropriate handlers.
Some challenges:
OnceCell
and statics?HashSet
of queryTypeId
s?HashMap<QueryID, &dyn FnMut>
would have to be reallocated every time to avoid a'static
bound on the closures, which kinda sucks. WhenTypeId::of
becomes aconst fn
(Tracking Issue forconst fn
type_id
rust-lang/rust#77125), we could use theTypeId
of each query as its ID and justmatch
.The text was updated successfully, but these errors were encountered: