Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LittleBigPlanet 2 crashing or failing to compile #15844

Open
EngineMachiner opened this issue Jul 27, 2024 · 0 comments
Open

LittleBigPlanet 2 crashing or failing to compile #15844

EngineMachiner opened this issue Jul 27, 2024 · 0 comments

Comments

@EngineMachiner
Copy link

Quick summary

After removing all the cache, the game crashes at some point and then after reloading it, it won't finish builiding SPU cache at startup.

Details

Found this in the log:

E SPU: LLVM: Verification failed at 0x493c:
PHINode should have one entry for each predecessor of its parent basic block!
  %phi0x04c40_r55 = phi <4 x i32> [ %phi0x04c10_r55, %b-0x4c10 ], [ %phi0x04c10_r55, %b-0x4c14 ]

F {SPU Worker 1} SIG: Thread terminated due to fatal error: Compilation failed
(in file D:\a\1\s\rpcs3\Emu\Cell\SPULLVMRecompiler.cpp:2664[:24], in function void (__cdecl *__cdecl spu_llvm_recompiler::compile(struct spu_program &&))(class spu_thread &,void *,unsigned char *))

Attach a log file

RPCS3.log.gz
RPCS3.log

Attach capture files for visual issues

No response

System configuration

No response

Other details

Not sure if related but this happened while I was trying to find the version with the regression related to #15575 and decided to test removing all cache if it affected the timing of the crashing. Spotting the right version doesn't seem easy.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant