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Castlevania: Symphony of the Night Visual Flickering (Asynchronous Texture Streaming) #12457

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Nicholas-Steel opened this issue Aug 4, 2022 · 2 comments

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@Nicholas-Steel
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Nicholas-Steel commented Aug 4, 2022

Quick summary

Castlevania: Symphony of the Night flickers a lot when Asynchronous Texture Streaming is enabled.

Details

Castlevania: Symphony of the Night flickers a lot when Asynchronous Texture Streaming is enabled. Occurs within 5 minutes of the playstation boot logo disappearing and persists without ceasing once started. Also occurred before the #12389 rework.

Unsure of when the issue started but it was first noticed by me back on the 3rd of May, 2022.

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

Demonstration: https://www.youtube.com/watch?v=Or9NdVjkdHA
Issue starts at 3:40 if you want to skip the wait.

System configuration

Nvidia Geforce 1070Ti (516.79 and older drivers)
Windows 10 21H2

Other details

No response

@Nicholas-Steel Nicholas-Steel changed the title Castlevania: Symphony of the Night Visual Flickering Castlevania: Symphony of the Night Visual Flickering (Asynchronous Texture Streaming) Aug 4, 2022
@kd-11
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kd-11 commented Aug 4, 2022

This is expected. Enable host GPU labels (debug tab) to try and work around this limitation.

@Asinin3
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Asinin3 commented Jul 24, 2023

Still an issue on master? (Without debug settings first, if still broken try with).

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3 participants