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rsx: Thread terminated due to fatal error: Verification failed #12066
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After further investigation, it led me to f0135a0 I started compiling from commit 850eef0 then the crash started to occur at f0135a0 Getting back to the head of master, then commenting the line at rpcs3/Emu/RSX/VK/VKGSRender.cpp:551 gets rid of the crash. Also, I noticed the crash tends to happen quicker when the CPU is under heavy load. |
Does this also happen with openGL ? |
The game on the logs is listed as Intro, can this be reproduced on something that is Ingame or Playable? |
No it doesn't.
No, at least not on my computer. |
I recorded 3 videos, which I think is always good to take for reference. No edit, ZCULL Accuracy to Precise (Slowest). With rpcs3/Emu/RSX/VK/VKGSRender.cpp:551 removed and ZCULL Accuracy to Precise (Slowest) No edit, but ZCULL Accuracy to Approximate (Fast) to avoid the fatal crash. Logs for the test with ZCULL Accuracy to Approximate (Fast): Tested on RPCS3 v0.0.22-13641-608f8235 Alpha | master |
Should be fixed by #12071 |
Ok, should be fixed now. |
I can confirm the crash is gone. Thank you ! |
When game lunched then it showing error & freez the screen. Any solution about this?
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hi, i have the same problem now with Little Big Planet 3 patch 1.26 error is |
This keeps happening also to me on every game, latest build of rpcs3: F {RSX [0x0000000]} SIG: Thread terminated due to fatal error: Failed to compile vertex shader |
Getting this issue with Dead to Rights: Retribution, immediately after the legal screen fades away. I've tested both BLES00824 and BLUS30278, both have the same error at that same moment. |
change the SPU decoder and ppu decoder from LLVM recompiler to dynamic interpreters |
Can't use the dynamic interpreter for PPU, it's always (I believe?) been greyed out for me. Still get the same error with SPU dynamic interpreter or ASMJIT selected. Having both set to static gets me to the main menu, but it's basically a slideshow. |
Don't necro closed issues. Open new issues if you have a problem that requires investigation. |
Emulator is now throwing fatal error on the latest master build :
The crash occurs when using rpcs3-v0.0.22-13626-ec2d5298 from pull #12020 and ZCULL Accuracy is set to Precise (Slowest).
ZCULL Accuracy to Approximate (Fast) prevents the emulator from crashing, but the game doesn't support it well (causes the game not to render beyond 10 meters or so).
The crash is completely gone when reverting back to rpcs3-v0.0.22-13604-5a581f46 (pull #12045).
Logs:
5a581f46.log
ec2d5298 .log
System configuration:
edit:
The fatal crash in video
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