Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Play Footstep Sounds #96

Open
ataulien opened this issue Sep 23, 2019 · 0 comments
Open

Play Footstep Sounds #96

ataulien opened this issue Sep 23, 2019 · 0 comments
Labels
enhancement New feature or request

Comments

@ataulien
Copy link
Contributor

When to play a Footstep sound during an animation is encoded as Event in the Model Script.

Those events will be handled in the following callback:

void VisualSkeletalAnimation::onAnimationEvent(const bs::HAnimationClip& clip, bs::String string)

However, they are currently not extracted from the Model Script. They should be put into that vector in BsZenLib: https://github.com/REGoth-project/BsZenLib/blob/48549a74a2a2a7014a4d95c51b13e82f87986898/src/ImportAnimation.cpp#L105

@ataulien ataulien added the enhancement New feature or request label Sep 23, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant