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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SquigglesCommon4X"
run/main_scene="res://Core/sc4x_entry.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.png"
[autoload]
Scenes="*res://Core/Scenes/Utility/Autoload/scenes.tscn"
BGM="*res://Core/Scenes/Utility/Autoload/bgm.tscn"
DiscordSession="*res://Core/ThirdParty/DiscordRichPresence/DiscordSession.cs"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/initial_position_type=3
[dotnet]
project/assembly_name="SquigglesCommon4X"
[editor_plugins]
enabled=PackedStringArray("res://addons/squiggles_core_autoloads/plugin.cfg")
[filesystem]
import/blender/enabled=false
[gui]
theme/custom="res://Core/Assets/Theme/default_theme.tres"
[input]
test_action_1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
test_action_2={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://Core/Assets/Translation/translations_sheet.en.translation")