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ScrapCode.cs
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ScrapCode.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ScrapCode : MonoBehaviour
{
public Slider slider;
public GameObject handle;
private Image handleImg;
// Start is called before the first frame update
void Start()
{
handleImg = handle.GetComponent<Image>();
}
// Update is called once per frame
void Update()
{
/* beatPosition = bc.BPosition;
float sliderPosition;
if (beatPosition == 0) sliderPosition = 1;
else sliderPosition = (beatPosition) * (1f / BPB);*/
//slider.value = sliderPosition;
if (slider.value == 1)
{
handleImg.color = Color.green;
/* ColorBlock cb = slider.colors;
cb.normalColor = Color.green;
slider.colors = cb;*/
}
else
{
handleImg.color = Color.red;
/* ColorBlock cb = slider.colors;
cb.normalColor = Color.red;
slider.colors = cb;*/
}
}
}