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BeatSliderController.cs
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BeatSliderController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BeatSliderController : MonoBehaviour
{
private BossController bc;
public Slider slider;
public GameObject handle;
private Image handleImg;
//public LevelController levelController;
[SerializeField] int beatPosition;
[SerializeField] int BPB;
[SerializeField] int weakBeat;
// Start is called before the first frame update
void Start()
{
handleImg = handle.GetComponent<Image>();
bc = GameObject.FindGameObjectWithTag("Boss").GetComponent<BossController>();
weakBeat = bc.WeakBeat;
BPB = bc.BPB;
StartCoroutine("checkBeatPos");
}
IEnumerator checkBeatPos()
{
while (true)
{
beatPosition = bc.BPosition;
float sliderPosition;
if (beatPosition == 0) sliderPosition = 1;
else sliderPosition = (beatPosition) * (1f / BPB);
slider.value = sliderPosition;
if (slider.value == 1) handleImg.color = Color.green;
else handleImg.color = Color.red;
yield return new WaitUntil(() => beatPosition != bc.BPosition);
}
}
// Update is called once per frame
void Update()
{
}
}