diff --git a/boards/shields/vortex_corne/vortex_corne.keymap b/boards/shields/vortex_corne/vortex_corne.keymap index f1c5928..4c44f1c 100644 --- a/boards/shields/vortex_corne/vortex_corne.keymap +++ b/boards/shields/vortex_corne/vortex_corne.keymap @@ -12,6 +12,7 @@ #define NUMBER 1 #define SYMBOL 2 #define FUNCTION 3 +#define GAMING 4 &mt { flavor = "tap-preferred"; @@ -28,10 +29,10 @@ // | SHFT | Z | X | C | V | B | | N | M | , | . | / | \ | // | SYM | NUM | ENT | | SPC | BKSPC | FN | bindings = < - &kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp MINUS - &kp TAB &mt LGUI A &mt LALT S &mt LSHFT D &mt LCTRL F &kp G &kp H &mt RCTRL J &mt RSHFT K &mt RALT L &mt RGUI SEMI &kp SQT - &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp BSLH - &mo SYMBOL &mo NUMBER &kp RET &kp SPACE &kp BSPC &mo FUNCTION + &kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp MINUS + &kp TAB &mt LGUI A &mt LALT S &mt LSHFT D &mt LCTRL F &kp G &kp H &mt RCTRL J &mt RSHFT K &mt RALT L &mt RGUI SEMI &kp SQT + &to GAMING &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp BSLH + &mo SYMBOL &mo NUMBER &kp RET &kp SPACE &kp BSPC &mo FUNCTION >; }; number_layer { @@ -55,9 +56,9 @@ // | SHFT | | | | | | | | | | | | | // | GUI | | SPC | | ENT | | ALT | bindings = < - &kp GRAVE &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp ASTRK &kp LPAR &kp RPAR &trans - &trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &kp LBKT &kp RBKT - &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans + &kp GRAVE &kp EXCL &kp AT &kp HASH &kp DLLR &kp PRCNT &kp CARET &kp AMPS &kp ASTRK &kp LPAR &kp RPAR &trans + &kp CAPS &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &kp LBKT &kp RBKT + &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans >; }; @@ -75,5 +76,19 @@ &none &none &none &none &none &none >; }; + + gaming_layer { +// ----------------------------------------------------------------------------------------- +// | ESC | Q | W | E | R | T | | Y | U | I | O | P | - | +// | TAB | A | S | D | F | G | | H | J | K | L | ; | ' | +// | SHFT | Z | X | C | V | B | | N | M | , | . | / | \ | +// | | | | | | | | + bindings = < + &kp ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp MINUS + &kp TAB &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT + &kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &to DEFAULT + &kp LCTRL &kp LALT &kp RET &none &none &kp RGUI + >; + }; }; };