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After jump, user is always 180 degree turn away from the right direction #334

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manaswisaha opened this issue Oct 7, 2016 · 4 comments
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@manaswisaha
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When the user is jumped into a neighborhood, he/she is always facing the wrong way and, hence, has to turn all the way around (u-turn).

Reported by 2 CMSC434 undergrads.

jump_wrong_way

@manaswisaha manaswisaha changed the title After jump user is always 180 degree turn away from the right direction After jump, user is always 180 degree turn away from the right direction Oct 7, 2016
@Soben713
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Soben713 commented Oct 9, 2016

I don't think it is always the wrong direction.

Looking at the top-down google map, the dummy's direction does not change after jumping which means it is actually very likely that it's wrong, but it is not always wrong.

Nevertheless I agree that it would be a very useful feature to calculate the correct direction and update it accordingly after jumping.

@jonfroehlich
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I agree with you both. Would be good to position person in correct orientation after the jump. Likely an easy fix as well.

@Soben713
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Soben713 commented Oct 9, 2016

I'm not sure if it is an easy fix actually. I had a related conversation with Kotaro about calculating the angle between two street segments and it wasn't easy. But it is possible.

@jonfroehlich
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OK, well, even if it's not perfect, still would be better than forcing a
full uturn. Of course, if they are placed in an intersection, then we want
them to look 360 degrees anyway.

On Sun, Oct 9, 2016 at 4:49 PM, Soheil Behnezhad [email protected]
wrote:

I'm not sure if it is an easy fix actually. I had a related conversation
with Kotaro about calculating the angle between two street segments and it
wasn't easy. But it is possible.


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