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Map Angle Library #15

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Crayder opened this issue Oct 4, 2015 · 1 comment
Closed

Map Angle Library #15

Crayder opened this issue Oct 4, 2015 · 1 comment
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@Crayder
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Crayder commented Oct 4, 2015

I've started implementing it already, just haven't had much time to play with it much.

@Crayder Crayder added this to the Do before 1.8 milestone Oct 4, 2015
@Crayder Crayder self-assigned this Oct 4, 2015
@Crayder
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Crayder commented Oct 4, 2015

Experimental Code Results:

  • Prefabs are working.
  • Single objects are working, though I'm not sure why Pottus had the Z angle randomized.
  • Groups - Not so well.

Un-commenting "COMPILE_MANGLE" will attempt to include the map angle module. ColAndreas is required.

@Crayder Crayder closed this as completed Oct 5, 2015
Crayder referenced this issue Oct 5, 2015
Closes #14

Adds:
/cobjectsets (creates an object with rotations according to ground slope)
/prefabsets (loads a prefabricated group with rotations according to ground slope)
/osets (sets an object's rotations according to ground slope)
/gsets (sets a group's rotations according to ground slope)
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