Use SdfPathSet instead of StdPathVector for instancePaths in UsdImagingInstanceAdapter::_Populate #1823
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Description of Change(s)
When having a high count of instances the runtime of std::vector::insert at 'random' positions in this function can potentially go up to O(N^2) whereas std::set::insert runs with O(N log(N)). I have profilings of scenes with 1M instances where std::vector::insert takes ~100s of total time (25% load time) whereas times for std::set::insert are mostly noise in the profiling.
Also when erasing an prototype avoid a copy by using std::swap to grab the data from the instancerData structure.
Fixes Issue(s)
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