Support shapes with blendshapes but no skinning when using the CPU computation #1757
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Currently, a shape that has blendshapes but no skinning isn't visible when using the CPU ExtComputation, but the GPU version in Storm behaves okay.
To reproduce, load the attached file with
usdview blendshapes.usda --camera /cameras/camera1
and use a delegate such as Embree, or setUSDSKELIMAGING_FORCE_CPU_COMPUTE=1
in the environment to reproduce with Storm