MaterialX: fix for GLSL shader generation if not using bindless textures #1634
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Description of Change(s)
Currently, if you try to use usdview to view an object with a materialX shader applied, and bindless textures are not enabled, then you will get an error:
This can be reproduced on the dev branch by building a stock USD, then setting
GLF_ENABLE_BINDLESS_SHADOW_TEXTURES=0
in your environment before launching usdview on any file displaying materialx shaders.Fixes Issue(s)