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Rendering MaterialX materials in hdStorm without a dome light results in rendering artifacts:
The background color should be used as a fallback for environment reflections if no dome light is active. One way of achieving this could be by creating a 1x1 dome light texture.
Description of Issue
Rendering MaterialX materials in hdStorm without a dome light results in rendering artifacts:
The background color should be used as a fallback for environment reflections if no dome light is active. One way of achieving this could be by creating a 1x1 dome light texture.
I've attached a sample model from Cesium, licensed under CC-BY, converted to USD+MaterialX.
Steps to Reproduce
System Information (OS, Hardware)
Windows, RTX 2060
Build Flags
OIIO and MaterialX
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