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When rendering a mesh with many material subsets in USD 21.11/HdStorm some subsets fail to render.
I attached a simple usd file that shows the issue; it contains a mesh with 100 material subsets; 41 last subsets fail to render on our side :
And we get bunch of errors, like these:
Warning: in _ValidateCompilation at line 182 of USD-21.11/pxr/imaging/hdSt/glslProgram.cpp -- Failed to compile shader (GL_FRAGMENT_SHADER): 0(2299) : error C1008: undefined variable "HdGet_edgeIndices"
ERROR: Usdview encountered an error while rendering.
Error in 'pxrInternal_v0_21__pxrReserved__::HdBufferArrayRangeContainer::Set' at line 49 in file USD-21.11/pxr/imaging/hd/bufferArrayRange.cpp : 'Index negative in HdBufferArrayRangeContainer::Set()'
Error in 'pxrInternal_v0_21__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 273 in file USD-21.11/pxr/imaging/hdSt/drawBatch.cpp : 'Failed to compile shader for prim /World/Mesh.'
Error in 'pxrInternal_v0_21__pxrReserved__::HdSt_DrawBatch::_GetDrawingProgram' at line 292 in file USD-21.11/pxr/imaging/hdSt/drawBatch.cpp : 'Failed verification: ' res ' -- Failed to compile with fallback material network'
Error in 'pxrInternal_v0_21__pxrReserved__::HdSt_IndirectDrawBatch::ExecuteDraw' at line 1099 in file USD-21.11/pxr/imaging/hdSt/indirectDrawBatch.cpp : 'Failed verification: ' glslProgram ''
Steps to Reproduce
Open the usd file in usdview and select GL renderer.
System Information (OS, Hardware)
Linux CentOS
GeForce GTX 1080, Driver Version: 390.87
Package Versions
USD 21.11
The text was updated successfully, but these errors were encountered:
Description of Issue
When rendering a mesh with many material subsets in USD 21.11/HdStorm some subsets fail to render.
I attached a simple usd file that shows the issue; it contains a mesh with 100 material subsets; 41 last subsets fail to render on our side :
And we get bunch of errors, like these:
Steps to Reproduce
System Information (OS, Hardware)
Package Versions
The text was updated successfully, but these errors were encountered: