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Dome light texture is ignored #1708
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Filed as internal issue #USD-7060 |
I've run into the same issue and fixed it in my clone of the repo. I had to fix two locations:
After fixing those two locations I ran into another issue. After the dome light has been created, changes to its transformation are ignored (unless the light is removed and then added back). I traced the bug to I fixed it by inserting this at the top
and then marking the transform dirty as well.
I hope this helps fix two issues in one go. Cheers, Florian |
Hey Howdy Hey, @florianhecht ! We don't seem to have a CLA from Adobe yet, but if that can be surmounted, we'd love a PR of your work, here. Happy Holidays! |
Hi @spiffmon . I'll check with my folks on that, but nothing is most likely to happen before end of January, due to travels. Have a great Holiday break. |
Description of Issue
I am using Storm renderer with a HdxTaskController with a UsdImagingDelegate.
If I create a dome light and set it an environment texture, calling setDomeLightTextureFile, the parameter is simply ignored by task controller which always read the default value.
In taskController.cpp, the following code seems to be responsible:
System Information (OS, Hardware)
Windows, OpenGL renderer
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