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Autodesk: Fix bug where Creation of HgiGLSampler will always set GL_TEXTURE_MAX_ANISOTROPY_EXT to 16 #2492

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erikaharrison-adsk
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@erikaharrison-adsk erikaharrison-adsk commented Jun 16, 2023

Description of Change(s)

HgiGLSampler will always enable ANISOTROPY. But when the filter is nearest, we should disable anisotropy. In this branch we fix this issue. In the constructor of HgiGLSampler, we will check if the minFilter or magFilter is nearest. If yes, we will not set GL_TEXTURE_MAX_ANISOTROPY_EXT. When GL_TEXTURE_MAX_ANISOTROPY_EXT is set, it will ignore the minFilter and magFilter on some platform. This means that we will never create a nearest sampler.

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  • I have verified that all unit tests pass with the proposed changes
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…_ANISOTROPY_EXT to 16.

In the constructor of HgiGLSampler, we will check if the minFilter or magFilter is nearest. If yes, we will not set GL_TEXTURE_MAX_ANISOTROPY_EXT.

When GL_TEXTURE_MAX_ANISOTROPY_EXT is set, it will ignore the minFilter and magFilter on some platform. This means that we will never create a nearest sampler.

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@jesschimein
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Filed as internal issue #USD-8424

@pixar-oss pixar-oss merged commit dfb39b0 into PixarAnimationStudios:dev Nov 1, 2023
pixar-oss pushed a commit that referenced this pull request Nov 1, 2023
anisotropy when the min or mag filter is nearest, matching the GL version (as
done in change 2300291).

Fixes #2492

(Internal change: 2300652)
@erikaharrison-adsk erikaharrison-adsk deleted the adsk/bugfix/HgiGLSampler branch December 1, 2023 22:34
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4 participants